Hallo!
Sidney habe ich oft dabei - ich mag seine Stimme und seinen Stil sowieso.

Außerdem hat er gleiche eine MP5k und Kevlar dabei, das ist am Anfang sehr nützlich.
@Lenin: Groß sind die Unterschiede nicht, aber es gibt doch ein paar. Am offensichtlichsten ist wohl, dass man jetzt auch Ironman spielen kann.
Ansonsten wurden einige Waffen leicht verändert (Dragu nur noch 8 AP und 36 Schaden, M24 nur noch 11 AP (?), Glocks jeweils 1 AP weniger...) und die KI verbessert (verstärkter Leuchtstabeinsatz in der Nacht z.B.).
Hier außerdem noch das Changelog für 1.12:
Changes in 1.12:
- fixed the history record added when you give Carmen one of the terrorist's heads
- Shank will no longer automatically be added to your party if you talk to him long enough
- fixed problems with MERCs not being hireable if you withheld money so long that they quit, then
you paid your balance
- fixed problem if at the last stage of IMP character creation (confirming payment) you hit 'cancel'
(which resulted in no custom character being created, but at the same time preventing you from
creating another)
- prevented player from switching to the map screen if a list of items to pick up is being displayed
- fixed problem with the code to handle mercs surrendering to the enemy that would occur if you had
already played through the first surrender situation (Alma prison) and then had more mercs
surrender (which is supposed to trigger the interrogation scene with Deidranna, Eliot, and Joe)
- fixed history record for when characters die
- fixed the infamous "burst bug" which prevented some bullets from hitting a character if they
were standing when hit
Changes in 1.11:
- fixed bug in which breath damage could cause values to wrap from very low to high values. (Typically
seen with stun grenades the player throws a stun grenade at an enemy who is knocked down, but gets
up the next turn raring to go.)
- fixed a bug that would temporarily disable interrupts
- fixed two bugs related to stealing a weapon from an enemy, that would cause the hourglass cursor to appear
and not go away
- fixed a bug in which the chance to hit someone was incorrectly calculated when aiming at a specific
body part. A character that had partial cover behind the edge of a roof (e.g. only their head visible)
might have been impossible to hit due to a bullet-path check which was incorrectly
targeted at their chest.
Moerges