UB ist schon seit 2 Monaten fertig, soll aber diesen Sommer erscheinen (hmm, wir haben Sommer!)[IAN] Not really, as I am not involved in the business aspect. I don't think it will be that long though. The game should be out this summer. I really hope it won't take longer than that since the game has been done for over two months!
Sir-Tech konzentriert sich auf neue Spiele und arbeitet nicht weiter an neuen JA2-Patchen, außer, es gibt einen guten Grund (heißt nix anderes als: keine Patche mehr!)[IAN] We're not continuing to test and look for problems as we are concentrating our efforts on new games (otherwise there won't be any new games!), but that doesn't mean we wouldn't if there was a good reason to.
Slay ist lt. Ian also rekrutierbar, aber auf eine spezielle Weise.[IAN] Richard Ruthwen (Slay) was always intented to be hireable, and as far as I know, there is nothing preventing him from being recruited - you do have to recruit him in a special way, though. Again, it's possible that a bug is preventing him from working as intended, but it was never our intention to prevent his recruitment. We did a lot of work to make Slay work the way we planned, so I really hope he's being recruited!
JA3 ist in Arbeit, ist aber nicht vergleichbar mit Dreamland oder Fallout Tactics (soll wohl heißen: JA3 wird viel besser *lecker*... so while you will be able to compare Dreamland and Fallout Tactics with JA2, you're not going to be able to do that with JA3 until JA3 is officially announced and you understand more about what type of game it will be. I can't announce any details right now.
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I don't want to say too much in case it either changes or gives our competitors too much of a advantage. Suffice to say our goal was to make the combat more realistic (which meant changing the game model to remove interrupts and allow for true simultaneous combat).



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To boldly go where no man want to go before ...
Man hat niemals Zeit, es richtig zu machen, aber immer Zeit, es noch einmal zu machen.