Beitrag
					
								von Der Schakal » 03 Sep 2006, 00:45
			
			
			
			
			da isset:
UPGRADE TYPES:
=============
HELMETS:
   a) Assassin Helmet Upgrade Kit (Kevlar Helmet):
      * Permanent Upgrade
      * Stealth Bonus 10%
      * Armor Bonus 10%
      * +1 to existing Aim Bonus (due to design and weight balance)
      - Night Vision Goggles I/II/III/IV
2) VESTS:
   a) Recon Vest Upgrade Kit(Kevlar, Guardian, Twaron Vests):
      * Permanent Upgrade
      * Camo Bonus 25%
      * Armor Bonus 20%
      * No Upgrade for "heavy" ballistic vests (Spectra, Dyneema), mobility preserved
      * +1 to existing AP/Aim Bonus (due to design and weight balance)
      - Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
        Bloody-Heavy-Throwing/Steak/Rambo)
      - Camo Kit
      - Sun Goggles
      - Boosters (Energy, Regeneration)
   b) Medic Vest Upgrade Kit (Kevlar, Guardian, Twaron, Spectra, Dyneema Vests):
      * Permanent Upgrade
      * Camo Bonus 10%
      * Armor Bonus 25%
      - First Aid Kit
      - Canteen
      - Sun Goggles
      - Boosters (Energy, Regeneration)
   c) Demolitions/Mechanic Vest Upgrade Kit (Kevlar, Guardian, Twaron, Spectra, Dyneema Vests):
      * Permanent Upgrade
      * Camo Bonus 10%
      * Armor Bonus 25%
      - Shaped Charge
      - Locksmith Kit
      - Utility Knife
      - Sun Goggles
      - Metal Detector
      - Remote Trigger
      - Boosters (Energy, Regeneration)
   d) Field Operative Vest Upgrade Kit (Kevlar, Guardian, Twaron, Spectra, Dyneema Vests):
      * Permanent Upgrade
      * Camo Bonus 20%
      * Armor Bonus 25%
      - Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
        Bloody-Heavy-Throwing/Steak/Rambo)
      - Break Light
      - Camo Kit
      - Sun Goggles
      - Boosters (Energy, Regeneration)
      - Batteries
   e) Assassin Vest Upgrade Kit (Kevlar Vest):
      * Permanent Upgrade
      * Stealth Bonus 25%
      * Armor Bonus 15%
      * +2 to existing Aim Bonus (due to design and weight balance)
      - Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
        Bloody-Heavy-Throwing/Steak/Rambo)
      - Sun Goggles
      - Knuckle Dusters
      - Boosters (Energy, Regeneration)
3) LEGGINGS:
   a) Recon Leggings Upgrade Kit (Kevlar, Twaron Leggings):
      * Permanent Upgrade
      * Camo Bonus 15%
      * Armor Bonus 15%
      * +1 to existing AP Bonus (due to design and weight balance)
      * No place for "Gas Mask" due to mobility preservation
      - Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
        Bloody-Heavy-Throwing/Steak/Rambo)
      - Camo Kit
      - Wire Cutters
      - Boosters (Energy, Regeneration)
   b) Medic Leggings Upgrade Kit (Kevlar, Twaron, Spectra, Dyneema Leggings):
      * Permanent Upgrade
      * Camo Bonus 10%
      * Armor Bonus 20%
      - First Aid Kit
      - Canteen
      - Gas Mask
      - Boosters (Energy, Regeneration)
   c) Demolitions/Mechanic Leggings Upgrade Kit (Kevlar, Twaron, Spectra, Dyneema Leggings):
      * Permanent Upgrade
      * Camo Bonus 10%
      * Armor Bonus 20%
      - Locksmith Kit
      - Utility Knife
      - Gas Mask
      - Remote Trigger	
      - Boosters (Energy, Regeneration)
   d) Field Operative Leggings Upgrade Kit (Kevlar, Twaron, Spectra, Dyneema Leggings):
      * Permanent Upgrade
      * Camo Bonus 15%
      * Armor Bonus 20%
      - Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
        Bloody-Heavy-Throwing/Steak/Rambo)
      - Break Light
      - Camo Kit
      - Canteen
      - Gas Mask
      - Boosters (Energy, Regeneration)
      - Batteries
   e) Assassin Leggings Upgrade Kit (Kevlar Leggings):
      * Permanent Upgrade
      * Stealth Bonus 15%
      * Armor Bonus 10%
      * +1 to existing AP Bonus (due to design and weight balance)
      - Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
        Bloody-Heavy-Throwing/Steak/Rambo)
      - Knuckle Dusters
      - Wire Cutters
      - Retractable Baton
      - Nightstick
      - Boosters (Energy, Regeneration)
OTHER ARMORS ATTACHMENTS:
========================
1) HELMETS:
   a) NVG Helmet Mount (Kevlar, Twaron, Spectra, Dyneema Helmets, +treated, +coated):
      * By default NVGs SHOULD COME WITH THEIR OWN HELMET MOUNTS, that's why
        the player should be able to attach them without any other special upgrade/kit
      * Only newer types of helmets support mounting of NVGs
      - Night Vision Goggles I/II/III/IV
   b) Camo Helmet Cover Mk.I (Kevlar, Twaron, Spectra, Dyneema Helmets, +treated, +coated):
      * Camo Bonus 10%
      - Camo Helmet Cover
   c) Camo Helmet Cover Mk.II (Kevlar, Twaron, Spectra, Dyneema Helmets, +treated, +coated):
      * Camo Bonus 15%
      * Better Camo Bonus because it's possible to fix leaves/greenery using straps
      - Camo Helmet Cover
2) VESTS:
   a) Zylon Combat Vest:
      - Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
        Bloody-Heavy-Throwing/Steak/Rambo)
      - Break Light
      - Camo Kit
      - Sun Goggles
      - Boosters (Energy, Regeneration)
   b) SWAT Vest:
      - Shaped Charge
      - Break Light 
      - Sun Goggles
      - Boosters (Energy, Regeneration)
   c) Ghillie Suit:
      - Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
        Bloody-Heavy-Throwing/Steak/Rambo)
      - Break Light
      - Camo Kit
      - Sun Goggles
      - Boosters (Energy, Regeneration)
3) LEGGINGS:
   a) Zylon Combat Leggings:
      - Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
        Bloody-Heavy-Throwing/Steak/Rambo)
      - Break Light
      - Camo Kit
      - Gas Mask
      - Canteen
      - Boosters (Energy, Regeneration)
   b) SWAT Leggings:
      - Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
        Bloody-Heavy-Throwing/Steak/Rambo)
      - Break Light
      - Gas Mask
      - Retractable Baton
      - Nightstick
      - Boosters (Energy, Regeneration)
c) Ghillie Pants:
      - Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
        Bloody-Heavy-Throwing/Steak/Rambo)
      - Break Light
      - Camo Kit
      - NVG I/II/III/IV
      - Boosters (Energy, Regeneration)
zum prob mit den snipers:
man sollte ihnen einfach eine perfekte sniperposition in zukünftigen 1.13-mods zuweisen ( wie 1.13 ja gedacht wäre, als modderbasis und nicht als eigenständiges spiel meines erachtens)
			
			
									
									Hier könnte Ihre Werbung stehen.