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Verfasst: 18 Mai 2000, 22:36
von Malachi
Hiho.
Ich war gerade auf der der HP von Interplay und dabei fand ich das hier:
<A HREF="http://www.interplay.com/falloutbos/index.html&quot; TARGET=_blank>Fallout Taktikspiel</A>
Ich poste mal die FAQs:
General Questions
Q. What is Fallout: Tactics?
A. Fallout: BOS is a squad-based, third person tactical combat game with RPG character development and a mission-based storyline.
Q. Is it Fallout 3?
A. Fallout: Tactics is not designed to be a sequel. It is a stand-alone title. Fallout 3 is a separate title that Interplay may develope in the future.
Q. When is it set?
A. The events in Fallout: Tactics occur around the same time as the events of Fallout 2.
Q. Where is it set?
A. Fallout: Tactics takes place in Middle America, ranging from Chicago to Denver.
Q. What are the environments like?
A. Middle America was not spared by the nuclear exchange. Expect to see desert wastelands, ruined cities, mountain passes, post-war dwellings, underground caverns passages and more.
Q. Will it retain its mature rating?
A. Fallout: Tactics is a game aimed at a mature audience. It contains the same adult themes as Fallout 1 and 2.
Q. Will there be 3D hardware accelerator support?
A. Fallout: Tactics will be enhanced by most major hardware accelerator cards that support DirectX 7
Multi-Player
Q. Will there be Multi-Player?
A. You bet. Fallout: Tactics has been designed with Multi-Player at its core.
Q. What kind of Multi-Player modes will there be?
A. Fallout: Tactics will have both cooperative and deathmatch multi-player modes.

Engine
Q. Is it 2D or 3D?
A. Fallout: Tactics uses 2D Tile-based graphics to represent a 3D environment.
Q. Will there be height and multi-storey buildings?
A. Yes. Characters will be able to climb on top of buildings, up stairs and ladders, or plumb the depths of subways and subterranean caverns, all within a single game map.
Q. What perspective is the game from?
A. Fallout: Tactics is a third-person isometric engine, similar to Fallout 1 and 2. This perspective is vital in controlling your squad members in a tactical environment.
Q. Is it Turn-Based?
A. Fallout: Tactics supports a Continuous Turn-Based Actions system.
Q. What is the Continuous Turn-Based Actions System?
A. I'm glad you asked. The CTBA lets players move around at any time, but actions like firing a gun cost their character Action Points. Action Points regenerate over time. No more waiting for 20 rats to each take their turn.
Q. Will I be able to make my own maps?
A. There will be an unsupported editor for Fallout: Tactics.

Characters
Q. Who do I control?
A. The player controls the main character as the leader of a squad of Brotherhood of Steel warriors.
Q. How many squad members will I have?
A. The squad size ranges from one to six characters, including the main character. The player is able to choose the other five characters from a pool of a maximum of 30 characters.
Q. Can I control the squad members directly?
A. Each character is under your direct control, from the exact pieces of equipment they use to the development of their skills.
Q. Will my squad members change their appearance when I change their armour?
A. Yes.
Q. Will I be able to play as a Ghoul?
A. In multi-player, you will be able to play as Ghouls, Super Mutants, Deathclaws and the various other inhabitants of the wastelands.

Vehicles
Q. Will there be Vehicles?
A. Fallout: Tactics will include a variety of vehicles suited to different situations.
Q. Will I be able to engage in combat while driving?
A. Yep.
Q. Will I be able to run over people?
A. Yep.

Missions and Storyline
Q. What are missions?
A. The game's storyline is divided up into separate stages, each involving a variety of tasks and encounters. Each encounter is called a mission.
Q. How many missions will there be?
A. There will be 20 core Single-Player missions, and a set of purpose-built Multi-Player missions.
Q. How do I complete a mission?
A. Each mission will have a variety of ways in which it can be completed successfully, from stealthy thievery to all-out war.
Combat
Q. How many different attacks will there be?
A. There are several different types of attacks, including Hand to Hand, Melee, Blade, Spear, Thrown, Grenade, Pistol, Sub Machine Gun, Rifle, Heavy Weapon, Min Gun, Rocket Launcher and Mines.
Q. What about setting traps?
A. There will be Traps and Demolitions skills which can be combined with certain types of equipment to allow the player to place traps.
Q. Will time of day affect gameplay?
A. The time of day that the mission is undertaken will determine the lighting level of each environment. Darkness means lower chances to perceive and hit your enemy.
Q. Will I be able to hide from my enemies?
A. Fallout: Tactics uses true line of sight. This allows your character to hide behind objects and increase their cover.
Q. Will my characters be able to duck?
A. All the members of a squad will be able to stand upright, crouch down on one knee, or lie prone on the ground. Each of these stances has its benefits and drawbacks.
Q. What sort of characters will I encounter?
A. Many of the character types from Fallout 1 and 2 will be making an appearance, as well as several new allies and enemies
Hört sich sehr gut an, inkl. Multiplayer.
Und die Grafik sieht auch ganz nett aus.
Als alter Kämpe der Bruderschaft kann ich es kaum erwarten.

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-=Malachi=-
Mitglied im Rat der Grauen Eminenzen
[OVM][FH][???]

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Heiliger Lustgreis im Rat der grauen Eminenzem.



-=the gamers paradise=-

http://www.loftboard.de/board.x?id=158



Ich bremse auch für Dackel.

Verfasst: 18 Mai 2000, 22:51
von Spectre
Hmmmm...
Die Screenshots erinnern mich irgendwie an eine Mischung aus JA2 und Commandos.
Für sowas bin ich immer zu haben Bild
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CYA: IG-MERC™_Spectre

Cya: The Spectre

Verfasst: 19 Mai 2000, 00:05
von Luke
Schaut auf jeden Fall mal bei <A HREF="[url=http://fallout.gamestats.com&quot]http://fallout.gamestats.com&quot[/url]; TARGET=_blank>NMA</A> vorbei. Da gibts jede Menge info, zB zum Manual:

Chris gave us a hint about the FO:Tactics Manual! Take a look
I'm glad you liked the manuals. Yes, I will be writing the manual for FT as well. The
concept I'm playing around with right now is that it is formatted like a Brotherhood
Bible. The various books would be named after weapon designers, armor, vehicles
and so on.
From the Book of Browning, Chapter 2, Verse 4:
1. And Browning said to the assembly of pious soldiers, "Your rifle will consume thy
enemies until your ammunition runs dry. You must use the RELOAD button to
prepare your rifle for future battle."
2. "If you do not have ammo, you will hear a beep and, if you are surrounded by
enemies, you should compose your final thoughts and prepare thyself for your
journey to the Final Battlefield."
3. "The amount of ammo remaining in your rifle is displayed to the right of the
weapon button."
4. And Browning raised a picture to show the soldiers, and it was shown here:
[insert screenshot here]
Chris Taylor did both Fallout 1 and 2 manuals.
Meinereiner wird sich auf jeden Fall wie schon bei F1/2 die US Version zulegen....
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Dortmund steigt nicht ab, und jetzt ist es definitiv.
Luke
Sich durch seine Mitgliedschaft selbst verhöhnender Außenminister der lol, LoD oder wie auch immer.

Luke



"Das Böse wird immer triumphieren, weil das Gute zu blöde ist."

-Lord Helmchen



"I don't want to escape reality. I want to go deeper into it."

Verfasst: 19 Mai 2000, 11:26
von friede
eine kombination meiner beiden derzeitigen lieblingsspiele wäre sicher nicht das schlechteste... Bild
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mfg
friede<BR&gt<img src=http://ja.gamigo.de/forum/loftsmilies/crying.gif border=0>Vorsitzender des R.U.P.)
<A HREF="http://www.gamezforum.de/ubb/Forum9/HTML/002929.html&quot; TARGET=_blank>Infos über den R.U.P.</A>
<A HREF="http://www.gamezforum.de/ubb/Forum9/HTML/002936.html&quot; TARGET=_blank>Gründe für die Revolution</A>

[R.U.P]



ICQ 89285770

Verfasst: 19 Mai 2000, 11:49
von Luke
Beinahe hätte ich extra nen Thread fürs gleiche Thema aufgemacht....aber auf dem Fallout Forum bin ich schneller Bild
Sieht auf jeden Fall cool aus.
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Dortmund steigt nicht ab, und jetzt ist es definitiv.
Luke
Sich durch seine Mitgliedschaft selbst verhöhnender Außenminister der lol, LoD oder wie auch immer.

Luke



"Das Böse wird immer triumphieren, weil das Gute zu blöde ist."

-Lord Helmchen



"I don't want to escape reality. I want to go deeper into it."

Verfasst: 19 Mai 2000, 13:12
von Mibo
Rundenbasiert und 2D-Grafik. Das hört sich gut an, das hört sich seehr gut an. das hört sich extrem gut an!!
Noch ein titel auf der Wann-kommt-es-endlich-Liste.
Gr
Mibo

Verfasst: 19 Mai 2000, 21:36
von Karotte
Es soll ja nicht direkt Rundenbasiert sein, sondern "Continuous Turn-Based Actions system", aber es klingt auf jeden Fall genial.
mfg
Karothoffentlichdauertesnichtmehrlangte

Ich will den URL-Code in der Sig

Verfasst: 19 Mai 2000, 23:08
von Malachi
Ich hoffe nur, daß die neben einem spaßigem Handbuch, auch wieder so ein geniales Intro wie in Fallout 1+2 hinkriegen.
Malachi

------------------------

Heiliger Lustgreis im Rat der grauen Eminenzem.



-=the gamers paradise=-

http://www.loftboard.de/board.x?id=158



Ich bremse auch für Dackel.

Verfasst: 20 Mai 2000, 00:21
von The Spirit Blade
*schleck* Das klingt nach einem leckeren Spiel.
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Sing mein Schwert!
© 2000 by The Spirit Blade

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Sometimes, when it´s quiet, I can still hear the Monkeys...



The Spirit Blade

Verfasst: 20 Mai 2000, 02:48
von Malachi
Das sie nicht auf diesen albernen 3D Zug aufgesprungen sind, der übrigens schon lange abgefahren ist, freut mich am meisten.
Interplay mach hinne.
Malachi

------------------------

Heiliger Lustgreis im Rat der grauen Eminenzem.



-=the gamers paradise=-

http://www.loftboard.de/board.x?id=158



Ich bremse auch für Dackel.

Verfasst: 20 Mai 2000, 03:46
von Shaene
Na das klingt ja direkt nach einem Spiel in dem sich JA2 Veteranen endlich messen können (wenn wir schon keinen JA2 Editor kriegen)
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No one hold command over me, No Man, No God, No Prince.
What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me

The night holds many dangers and I`m one of 'em ...