1.13 zu leicht? *grübe*
Verfasst: 28 Okt 2010, 22:46
ich spiel gerade 1.13 auf insane.
ich meine das ich in den options die gegnerische söldner anzahl reichlich hochgedreht hab.
aber irgendwie ist das spiel einfach. in den städten sind irgendwie zu wenig gegner und ich glaube fast das die auch kein
reinforcement machen von nebensektoren.
kann vielleicht einer über die ini datei schauen und tips geben wo man evtl noch etwas drehen kann, damit mehr gegner da sind.
50 in einem sektor sind einfach zu wenig
[System Limit Settings]
MAX_NUMBER_PLAYER_MERCS = 24
MAX_NUMBER_PLAYER_VEHICLES = 2
MAX_NUMBER_ENEMIES_IN_TACTICAL = 64
MAX_NUMBER_CREATURES_IN_TACTICAL = 32
MAX_NUMBER_REBELS_IN_TACTICAL = 32
MAX_NUMBER_CIVS_IN_TACTICAL = 32
MAX_STRATEGIC_ENEMY_GROUP_SIZE = 20
[Data File Settings]
USE_DIFFICULTY_BASED_PROF_DAT = TRUE
READ_PROFILE_DATA_FROM_XML = FALSE
WRITE_PROFILE_DATA_TO_XML = FALSE
USE_EXTERNALIZED_ENEMY_ITEM_DROPS = 1
[Recruitment Settings]
MAX_IMP_CHARACTERS = 6
IMP_MALE_CHARACTER_COUNT = 3
IMP_FEMALE_CHARACTER_COUNT = 3
IMP_MALE_1 = 51
IMP_MALE_2 = 52
IMP_MALE_3 = 53
IMP_FEMALE_1 = 54
IMP_FEMALE_2 = 55
IMP_FEMALE_3 = 56
IMP_INITIAL_ATTRIBUTES = 55
IMP_INITIAL_POINTS = 50
IMP_MIN_ATTRIBUTE = 35
IMP_BONUS_POINTS_FOR_ZERO_ATTRIBUTE = 15
IMP_MAX_ATTRIBUTE = 90
IMP_STARTING_LEVEL_COST_MULTIPLIER = 5
IMP_BONUS_POINTS_FOR_DISABILITY = 20
IMP_BONUS_POINTS_PER_SKILL_NOT_TAKEN = 25
MERC_WEBSITE_IMMEDIATELY_AVAILABLE = true
MERC_WEBSITE_ALL_MERCS_AVAILABLE = true
MERCS_CAN_DIE_ON_ASSIGNMENT = TRUE
MAX_MERC_DEATHS_EASY = 1
MAX_MERC_DEATHS_EXPERIENCED = 2
MAX_MERC_DEATHS_EXPERT = 3
MAX_MERC_DEATHS_INSANE = 4
SLAY_STAYS_FOREVER = FALSE
[Financial Settings]
STARTING_CASH_NOVICE = 45000
STARTING_CASH_EXPERIENCED = 35000
STARTING_CASH_EXPERT = 30000
STARTING_CASH_INSANE = 30000
MINE_INCOME_PERCENTAGE = 100
SELL_ITEMS_WITH_ALT_LMB = TRUE
SELL_ITEMS_PRICE_MODIFIER = 10
MILITIA_BASE_TRAINING_COST = 750
MILITIA_COST_MULTIPLIER_REGULAR = 1
MILITIA_COST_MULTIPLIER_ELITE = 2
MILITIA_COST_MULTIPLIER_MOBILE = 3
DAILY_MILITIA_UPKEEP_TOWN_GREEN = 0
DAILY_MILITIA_UPKEEP_TOWN_REGULAR = 0
DAILY_MILITIA_UPKEEP_TOWN_ELITE = 0
DAILY_MILITIA_UPKEEP_MOBILE_GREEN = 0
DAILY_MILITIA_UPKEEP_MOBILE_REGULAR = 0
DAILY_MILITIA_UPKEEP_MOBILE_ELITE = 0
HELICOPTER_BASE_COST_PER_GREEN_TILE = 100
HELICOPTER_BASE_COST_PER_RED_TILE = 1000
[Troubleshooting Settings]
DEAD_LOCK_DELAY = 10
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
AUTO_SAVE_ON_ASSERTION_FAILURE = TRUE
AUTO_SAVE_EVERY_N_HOURS = 3
[Graphics Settings]
VERTICAL_SYNC = FALSE
PLAYER_TURN_SPEED_UP_FACTOR = 1.0
ENEMY_TURN_SPEED_UP_FACTOR = 0.5
CREATURE_TURN_SPEED_UP_FACTOR = 0.0
MILITIA_TURN_SPEED_UP_FACTOR = 0.0
CIVILIAN_TURN_SPEED_UP_FACTOR = 0.0
USE_EXTERNALIZED_LOADSCREENS = TRUE
ALTERNATE_BULLET_GRAPHICS = true
RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE = TRUE
[Sound Settings]
WEAPON_SOUND_EFFECTS_VOLUME = 1
[Tactical Interface Settings]
REVEAL_DROPPED_ENEMY_ITEMS_AFTER_COMBAT = TRUE
SHIFT_F_UNLOAD_WEAPONS = TRUE
SHIFT_F_REMOVE_ATTACHMENTS = TRUE
SMART_GOGGLE_SWAP = TRUE
GOGGLE_SWAP_AFFECTS_ALL_MERCS_IN_SECTOR = TRUE
AUTOMATICALLY_FLAG_MINES_WHEN_SPOTTED = TRUE
ALLOW_TACTICAL_MILITIA_COMMAND = TRUE
USE_ENHANCED_DESCRIPTION_BOX = 0
USE_NEW_BURST-AUTO_TARGETING_CURSORS = 1
INACCURATE_CTH_READOUT = FALSE
HIDE_BULLET_COUNT_INTENSITY = 0
MAXIMUM_MESSAGES_IN_TACTICAL = 36
NO_AUTO_FOCUS_CHANGE_IN_REALTIME_SNEAK = TRUE
[Tactical Difficulty Settings]
ENEMY_AP_BONUS_NOVICE = 0
ENEMY_AP_BONUS_EXPERIENCED = 0
ENEMY_AP_BONUS_EXPERT = 0
ENEMY_AP_BONUS_INSANE = 5
PLAYER_AP_BONUS = 0
MILITIA_DROP_EQUIPMENT = 1
HEALTH_SUBPOINTS_TO_IMPROVE = 50
STRENGTH_SUBPOINTS_TO_IMPROVE = 50
WISDOM_SUBPOINTS_TO_IMPROVE = 50
DEXTERITY_SUBPOINTS_TO_IMPROVE = 50
AGILITY_SUBPOINTS_TO_IMPROVE = 50
MARKSMANSHIP_SUBPOINTS_TO_IMPROVE = 25
MECHANICAL_SUBPOINTS_TO_IMPROVE = 25
EXPLOSIVES_SUBPOINTS_TO_IMPROVE = 25
MEDICAL_SUBPOINTS_TO_IMPROVE = 25
LEADERSHIP_SUBPOINTS_TO_IMPROVE = 25
LEVEL_SUBPOINTS_TO_IMPROVE = 350
SLOW_PROGRESS_FOR_ENEMY_ITEMS_CHOICE = FALSE
ALLOW_REAL_TIME_SNEAK = FALSE
QUIET_REAL_TIME_SNEAK = FALSE
REINFORCEMENTS_ARRIVE_WITH_ZERO_AP = 0
MILITIA_CAN_PLACE_FLAGS_ON_MINES = true
ENABLE_CHANCE_OF_ENEMY_AMBUSHES_ON_INSANE_DIFFICULT = false
CAN_TRUE_CIVILIANS_BECOME_HOSTILE = FALSE
CAN_MILITIA_BECOME_HOSTILE = 1
[Tactical Vision Settings]
BASE_SIGHT_RANGE = 13
ALLOW_TUNNEL_VISION = TRUE
[Tactical Tooltip Settings]
SOLDIER_TOOLTIP_DETAIL_LEVEL = 2
DYNAMIC_SOLDIER_TOOLTIPS = TRUE
SOLDIER_TOOLTIP_DISPLAY_LOCATION = TRUE
SOLDIER_TOOLTIP_DISPLAY_BRIGHTNESS = TRUE
SOLDIER_TOOLTIP_DISPLAY_RANGE_TO_TARGET = TRUE
SOLDIER_TOOLTIP_DISPLAY_ID = TRUE
SOLDIER_TOOLTIP_DISPLAY_ORDERS = TRUE
SOLDIER_TOOLTIP_DISPLAY_ATTITUDE = TRUE
SOLDIER_TOOLTIP_DISPLAY_ACTIONPOINTS = TRUE
SOLDIER_TOOLTIP_DISPLAY_HEALTH = TRUE
SOLDIER_TOOLTIP_DISPLAY_HELMET = TRUE
SOLDIER_TOOLTIP_DISPLAY_VEST = TRUE
SOLDIER_TOOLTIP_DISPLAY_LEGGINGS = TRUE
SOLDIER_TOOLTIP_DISPLAY_HEAD_SLOT_1 = TRUE
SOLDIER_TOOLTIP_DISPLAY_HEAD_SLOT_2 = TRUE
SOLDIER_TOOLTIP_DISPLAY_WEAPON = TRUE
SOLDIER_TOOLTIP_DISPLAY_OFF_HAND = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_1 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_2 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_3 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_4 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_5 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_6 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_7 = TRUE
ALLOW_DYNAMIC_TOOLTIP_RANGE = TRUE
DYNAMIC_TOOLTIP_RANGE_MODIFIER = 75
ALLOW_DYNAMIC_TOOLTIP_DETAIL_LEVEL = TRUE
[Tactical Gameplay Settings]
MAXIMUM_POSSIBLE_CTH = 99
MINIMUM_POSSIBLE_CTH = 0
MINIMUM_CTH_DIVISOR = 100
REALISTIC_TRACERS = 2
NUM_BULLETS_PER_TRACER = 3
CTH_BUMP_PER_TRACER = 0
RANGE_EFFECT_ON_MAX_TRACER_CTH_BONUS = 1
INCREASE_AIMING_COSTS = FALSE
FIRST_AIM_READY_COST_DIVISOR = 0
DYNAMIC_AIMING_LIMITS = FALSE
CTH_PENALTY_FOR_TARGET_MOVEMENT = 1.5
MAX_CTH_PENALTY_FOR_MOVING_TARGET = 30
CHANCE_BLINDED_BY_HEADSHOT = 2
CRITICAL_LEGSHOT_CAUSES_AP_LOSS = true
[Tactical Cover System Settings]
COVER_SYSTEM_STEALTH_TRAIT_COVER_VALUE = 15
COVER_SYSTEM_STEALTH_EFFECTIVENESS = 50
COVER_SYSTEM_CAMOUFLAGE_EFFECTIVENESS = 50
COVER_SYSTEM_STANCE_EFFECTIVENESS = 10
COVER_SYSTEM_LBE_EFFECTIVENESS = 50
COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 50
COVER_SYSTEM_TREE_EFFECTIVENESS = 50
COVER_SYSTEM_UPDATE_DELAY = 500
[Tactical Suppression Fire Settings]
SUPPRESSION_EFFECTIVENESS = 100
SUPPRESSION_TOLERANCE_MAX = 18
SUPPRESSION_TOLERANCE_MIN = 1
NEARBY_FRIENDLIES_AFFECT_TOLERANCE = FALSE
TILES_MOVED_PER_BONUS_TOLERANCE_POINT = 5
SUPPRESSION_SHOCK_INTENSITY = 100
MAX_SUPPRESSION_SHOCK = 30
CTH_PENALTY_PER_TARGET_SHOCK = 2
MAX_CTH_PENALTY_FOR_TARGET_SHOCK = 0
CTH_PENALTY_DIVISOR_FOR_PRONE_SHOCKED_TARGET = 1
CTH_PENALTY_DIVISOR_FOR_CROUCHED_SHOCKED_TARGET_HEAD = 3
CTH_PENALTY_DIVISOR_FOR_CROUCHED_SHOCKED_TARGET_TORSO = 4
CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_LEGS_DIVISOR = 5
MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY = 100
MAX_CTH_PENALTY_FROM_SHOCK = 0
SHOCK_REDUCES_SIGHTRANGE = 1
COWER_EFFECT_ON_TOLERANCE = 4
INCREASE_AI_WILLINGNESS_TO_SUPPRESS = FALSE
EXPLOSIVE_SUPPRESSION_EFFECTIVENESS = 0
NOTIFY_WHEN_PINNED_DOWN = TRUE
MIN_DISTANCE_FRIENDLY_SUPPRESSION = 30
[Tactical Weather Settings]
ALLOW_RAIN = false
RAIN_CHANCE_PER_DAY = 40
RAIN_MIN_LENGTH_IN_MINUTES = 60
RAIN_MAX_LENGTH_IN_MINUTES = 300
MAX_RAIN_DROPS = 80
VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 30
WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
ALLOW_LIGHTNING = TRUE
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
DELAY_IN_SECONDS_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED = 5
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
[Strategic Gamestart Settings]
GAME_STARTING_TIME = 3600
FIRST_ARRIVAL_DELAY = 7200
DEFAULT_ARRIVAL_SECTOR_X = 9
DEFAULT_ARRIVAL_SECTOR_Y = 1
[Strategic Interface Settings]
ALLOW_DESCRIPTION_BOX_FOR_ITEMS_IN_SECTOR_INVENTORY = TRUE
STAT_PROGRESS_BARS_RED = 140
STAT_PROGRESS_BARS_GREEN = 90
STAT_PROGRESS_BARS_BLUE = 20
INCLUDE_CONTRACTS_IN_PROJECTED_EXPENSES_WINDOW = 0
[Strategic Progress Settings]
GAME_PROGRESS_MAX_POINTS_FROM_KILLS = 25
GAME_PROGRESS_MAX_POINTS_FROM_SECTOR_CONTROL = 25
GAME_PROGRESS_MAX_POINTS_FROM_MINE_INCOME = 50
GAME_PROGRESS_MAX_POINTS_FROM_EXPLORED_SECTORS = 25
ALTERNATE_PROGRESS_CALCULATION = TRUE
GAME_PROGRESS_MINIMUM = 0
GAME_PROGRESS_MODIFIER = 0
NUM_KILLS_PER_PROGRESS_POINT_NOVICE = 7
NUM_KILLS_PER_PROGRESS_POINT_EXPERIENCED = 10
NUM_KILLS_PER_PROGRESS_POINT_EXPERT = 15
NUM_KILLS_PER_PROGRESS_POINT_INSANE = 15
GAME_PROGRESS_START_MADLAB_QUEST = 35
GAME_PROGRESS_MIKE_AVAILABLE = 50
GAME_PROGRESS_IGGY_AVAILABLE = 70
[Strategic Event Settings]
TRIGGER_MASSIVE_ENEMY_COUNTERATTACK_AT_DRASSEN = false
ENABLE_CREPITUS = TRUE
WHICH_MINE_SHUTS_DOWN = 0
[Strategic Gameplay Settings]
ALLOW_REINFORCEMENTS = TRUE
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = true
ENABLE_ALL_TERRORISTS = FALSE
ENABLE_ALL_WEAPON_CACHES = true
VEHICLE_INVENTORY = TRUE
HUMVEE_OFFROAD = TRUE
AUTORESOLVE_LUCK_FACTOR = 1.0
NO_ENEMY_DETECTION_WITHOUT_RECON = true
FACILITY_EVENT_RARITY = 1000
FACILITY_DANGER_RATE = 50
[Bobby Ray Settings]
BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS = TRUE
STEALING_FROM_SHIPMENTS_DISABLED = true
CHANCE_OF_SHIPMENT_LOSS = 10
[Item Property Settings]
EXPLOSIVES_DAMAGE_MODIFIER = 400
MELEE_DAMAGE_MODIFIER = 120
GUN_DAMAGE_MODIFIER = 120
ENABLE_ARMOR_COVERAGE = TRUE
DYNAMIC_AMMO_WEIGHT = TRUE
AUTOFIRE_BULLETS_PER_5AP_MODIFIER = 0
STRENGTH_TO_LIFT_HALF_KILO = 1.0
MORTAR_CTH_DIVISOR = 1
[Strategic Enemy AI Settings]
NEW_AGGRESSIVE_AI = true
INITIAL_GARRISON_PERCENTAGES_NOVICE = 70
INITIAL_GARRISON_PERCENTAGES_EXPERIENCED = 100
INITIAL_GARRISON_PERCENTAGES_EXPERT = 150
INITIAL_GARRISON_PERCENTAGES_INSANE = 200
MIN_ENEMY_GROUP_SIZE_NOVICE = 3
MIN_ENEMY_GROUP_SIZE_EXPERIENCED = 4
MIN_ENEMY_GROUP_SIZE_EXPERT = 6
MIN_ENEMY_GROUP_SIZE_INSANE = 12
PERCENT_EXTRA_ELITES_EXPERIENCED = 0
PERCENT_EXTRA_ELITES_EXPERT = 25
PERCENT_EXTRA_ELITES_INSANE = 50
UNLIMITED_POOL_OF_TROOPS_NOVICE = FALSE
UNLIMITED_POOL_OF_TROOPS_EXPERIENCED = FALSE
UNLIMITED_POOL_OF_TROOPS_EXPERT = FALSE
UNLIMITED_POOL_OF_TROOPS_INSANE = TRUE
QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE = 150
QUEENS_INITIAL_POOL_OF_TROOPS_EXPERIENCED = 200
QUEENS_INITIAL_POOL_OF_TROOPS_EXPERT = 400
QUEENS_INITIAL_POOL_OF_TROOPS_INSANE = 8000
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
ENEMY_STARTING_ALERT_LEVEL_NOVICE = 5
ENEMY_STARTING_ALERT_LEVEL_EXPERIENCED = 20
ENEMY_STARTING_ALERT_LEVEL_EXPERT = 60
ENEMY_STARTING_ALERT_LEVEL_INSANE = 80
ENEMY_ALERT_DECAY_NOVICE = 75
ENEMY_ALERT_DECAY_EXPERIENCED = 50
ENEMY_ALERT_DECAY_EXPERT = 25
ENEMY_ALERT_DECAY_INSANE = 10
NUM_AWARE_BATTLES_NOVICE = 1
NUM_AWARE_BATTLES_EXPERIENCED = 2
NUM_AWARE_BATTLES_EXPERT = 3
NUM_AWARE_BATTLES_INSANE = 4
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE = 480
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_EXPERIENCED = 360
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_EXPERT = 180
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_INSANE = 90
EVALUATION_DELAY_VARIANCE_NOVICE = 240
EVALUATION_DELAY_VARIANCE_EXPERIENCED = 180
EVALUATION_DELAY_VARIANCE_EXPERT = 120
EVALUATION_DELAY_VARIANCE_INSANE = 60
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE = 144
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_EXPERIENCED = 96
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_EXPERT = 48
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_INSANE = 6
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE = 16
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_EXPERIENCED = 12
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_EXPERT = 8
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_INSANE = 2
AGGRESSIVE_QUEEN_AI_NOVICE = FALSE
AGGRESSIVE_QUEEN_AI_EXPERIENCED = FALSE
AGGRESSIVE_QUEEN_AI_EXPERT = FALSE
AGGRESSIVE_QUEEN_AI_INSANE = TRUE
ENEMY_INVESTIGATE_SECTOR = true
REASSIGN_PENDING_REINFORCEMENTS = FALSE
[Militia Training Settings]
MAX_MILITIA_PER_SECTOR = 50
NUM_MILITIA_TRAINED_PER_SESSION = 20
MIN_LOYALTY_TO_TRAIN_MILITIA = 20
MILITIA_TRAINING_RATE = 20
ALLOW_TRAINING_ELITE_MILITIA = true
ELITE_MILITIA_TRAINING_DELAY = 1
RPC_BONUS_TO_MILITIA_TRAINING_RATE = 10
MINIMUM_LEADERSHIP_TO_TRAIN_MILITIA = 0
LEADERSHIP_AFFECTS_MILITIA_QUANTITY = true
REQ_LEADERSHIP_FOR_MAX_MILITIA = 1
TEACHER_TRAIT_EFFECT_ON_LEADERSHIP = 100
[Mobile Militia Training Settings]
ALLOW_MOBILE_MILITIA = TRUE
MOBILE_MILITIA_TRAINING_DELAY = 1
NUM_MOBILE_MILITIA_TRAINED_PER_SESSION = 4
MUST_TRAIN_MOBILE_MILITIA = TRUE
CREATE_MOBILE_MILITIA_SQUAD_EACH_N_HOURS = 24
MIN_LEADERSHIP_TO_TRAIN_MOBILE_MILITIA = 40
LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUANTITY = FALSE
REQ_LEADERSHIP_FOR_MAX_MOBILE_MILITIA = 90
LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUALITY = TRUE
PERCENT_MOBILE_MILITIA_ELITES = 20
PERCENT_MOBILE_MILITIA_REGULARS = 30
[Mobile Militia Movement Settings]
RESTRICT_ROAMING = TRUE
ALLOW_MILITIA_MOVEMENT_THROUGH_EXPLORED_SECTORS = FALSE
ALLOW_DYNAMIC_RESTRICTED_ROAMING = TRUE
ALLOW_MILITIA_MOVEMENT_THROUGH_MINOR_CITIES = TRUE
ALLOW_MOBILE_MILITIA_REINFORCE_TOWN_GARRISONS = FALSE
ALLOW_MOBILE_MILITIA_REINFORCE_SAM_GARRISONS = FALSE
[Shopkeeper Inventory Settings]
TONY_USES_BOBBY_RAYS_SETTING = TRUE
DEVIN_USES_BOBBY_RAYS_SETTING = TRUE
[Strategic Assignment Settings]
MINUTES_FOR_ASSIGNMENT_TO_COUNT = 45
ASSIGNMENT_POINTS_PER_DAY = 24
MIN_REQUIRED_SKILL_TO_BEGIN_TRAINING = 0
MAX_SKILL_ACHIEVABLE_BY_TRAINING = 100
SELF_TRAINING_DIVISOR = 1000
INSTRUCTED_TRAINING_DIVISOR = 3000
TEACHER_TRAIT_BONUS_TO_TRAINING_EFFICIENCY = 30
MIN_SKILL_REQUIRED_TO_TEACH_OTHER = 25
SYNCHRONIZED_SLEEPING_HOURS_WHEN_TRAINING_TOGETHER = 1
SYNCHRONIZED_WAKING_HOURS_WHEN_TRAINING_TOGETHER = 1
REST_IF_NO_TRAINING_PARTNER_AVAILABLE = 1
NATURAL_HEALING_SPEED_DIVISOR_AT_LOW_ACTIVITY_LEVEL = 1
NATURAL_HEALING_SPEED_DIVISOR_AT_MEDIUM_ACTIVITY_LEVEL = 4
NATURAL_HEALING_SPEED_DIVISOR_AT_HIGH_ACTIVITY_LEVEL = 12
DOCTORING_RATE_DIVISOR = 2400
HOSPITAL_HEALING_RATE = 5
BASE_MEDICAL_SKILL_TO_DEAL_WITH_EMERGENCY = 20
MULTIPLIER_FOR_DIFFERENCE_IN_LIFE_VALUE_FOR_EMERGENCY = 4
POINT_COST_PER_HEALTH_BELOW_OKLIFE = 2
REPAIR_POINT_COST_TO_FIX_WEAPON_JAM = 2
REPAIR_RATE_DIVISOR = 2500
ich meine das ich in den options die gegnerische söldner anzahl reichlich hochgedreht hab.
aber irgendwie ist das spiel einfach. in den städten sind irgendwie zu wenig gegner und ich glaube fast das die auch kein
reinforcement machen von nebensektoren.
kann vielleicht einer über die ini datei schauen und tips geben wo man evtl noch etwas drehen kann, damit mehr gegner da sind.
50 in einem sektor sind einfach zu wenig
[System Limit Settings]
MAX_NUMBER_PLAYER_MERCS = 24
MAX_NUMBER_PLAYER_VEHICLES = 2
MAX_NUMBER_ENEMIES_IN_TACTICAL = 64
MAX_NUMBER_CREATURES_IN_TACTICAL = 32
MAX_NUMBER_REBELS_IN_TACTICAL = 32
MAX_NUMBER_CIVS_IN_TACTICAL = 32
MAX_STRATEGIC_ENEMY_GROUP_SIZE = 20
[Data File Settings]
USE_DIFFICULTY_BASED_PROF_DAT = TRUE
READ_PROFILE_DATA_FROM_XML = FALSE
WRITE_PROFILE_DATA_TO_XML = FALSE
USE_EXTERNALIZED_ENEMY_ITEM_DROPS = 1
[Recruitment Settings]
MAX_IMP_CHARACTERS = 6
IMP_MALE_CHARACTER_COUNT = 3
IMP_FEMALE_CHARACTER_COUNT = 3
IMP_MALE_1 = 51
IMP_MALE_2 = 52
IMP_MALE_3 = 53
IMP_FEMALE_1 = 54
IMP_FEMALE_2 = 55
IMP_FEMALE_3 = 56
IMP_INITIAL_ATTRIBUTES = 55
IMP_INITIAL_POINTS = 50
IMP_MIN_ATTRIBUTE = 35
IMP_BONUS_POINTS_FOR_ZERO_ATTRIBUTE = 15
IMP_MAX_ATTRIBUTE = 90
IMP_STARTING_LEVEL_COST_MULTIPLIER = 5
IMP_BONUS_POINTS_FOR_DISABILITY = 20
IMP_BONUS_POINTS_PER_SKILL_NOT_TAKEN = 25
MERC_WEBSITE_IMMEDIATELY_AVAILABLE = true
MERC_WEBSITE_ALL_MERCS_AVAILABLE = true
MERCS_CAN_DIE_ON_ASSIGNMENT = TRUE
MAX_MERC_DEATHS_EASY = 1
MAX_MERC_DEATHS_EXPERIENCED = 2
MAX_MERC_DEATHS_EXPERT = 3
MAX_MERC_DEATHS_INSANE = 4
SLAY_STAYS_FOREVER = FALSE
[Financial Settings]
STARTING_CASH_NOVICE = 45000
STARTING_CASH_EXPERIENCED = 35000
STARTING_CASH_EXPERT = 30000
STARTING_CASH_INSANE = 30000
MINE_INCOME_PERCENTAGE = 100
SELL_ITEMS_WITH_ALT_LMB = TRUE
SELL_ITEMS_PRICE_MODIFIER = 10
MILITIA_BASE_TRAINING_COST = 750
MILITIA_COST_MULTIPLIER_REGULAR = 1
MILITIA_COST_MULTIPLIER_ELITE = 2
MILITIA_COST_MULTIPLIER_MOBILE = 3
DAILY_MILITIA_UPKEEP_TOWN_GREEN = 0
DAILY_MILITIA_UPKEEP_TOWN_REGULAR = 0
DAILY_MILITIA_UPKEEP_TOWN_ELITE = 0
DAILY_MILITIA_UPKEEP_MOBILE_GREEN = 0
DAILY_MILITIA_UPKEEP_MOBILE_REGULAR = 0
DAILY_MILITIA_UPKEEP_MOBILE_ELITE = 0
HELICOPTER_BASE_COST_PER_GREEN_TILE = 100
HELICOPTER_BASE_COST_PER_RED_TILE = 1000
[Troubleshooting Settings]
DEAD_LOCK_DELAY = 10
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
AUTO_SAVE_ON_ASSERTION_FAILURE = TRUE
AUTO_SAVE_EVERY_N_HOURS = 3
[Graphics Settings]
VERTICAL_SYNC = FALSE
PLAYER_TURN_SPEED_UP_FACTOR = 1.0
ENEMY_TURN_SPEED_UP_FACTOR = 0.5
CREATURE_TURN_SPEED_UP_FACTOR = 0.0
MILITIA_TURN_SPEED_UP_FACTOR = 0.0
CIVILIAN_TURN_SPEED_UP_FACTOR = 0.0
USE_EXTERNALIZED_LOADSCREENS = TRUE
ALTERNATE_BULLET_GRAPHICS = true
RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE = TRUE
[Sound Settings]
WEAPON_SOUND_EFFECTS_VOLUME = 1
[Tactical Interface Settings]
REVEAL_DROPPED_ENEMY_ITEMS_AFTER_COMBAT = TRUE
SHIFT_F_UNLOAD_WEAPONS = TRUE
SHIFT_F_REMOVE_ATTACHMENTS = TRUE
SMART_GOGGLE_SWAP = TRUE
GOGGLE_SWAP_AFFECTS_ALL_MERCS_IN_SECTOR = TRUE
AUTOMATICALLY_FLAG_MINES_WHEN_SPOTTED = TRUE
ALLOW_TACTICAL_MILITIA_COMMAND = TRUE
USE_ENHANCED_DESCRIPTION_BOX = 0
USE_NEW_BURST-AUTO_TARGETING_CURSORS = 1
INACCURATE_CTH_READOUT = FALSE
HIDE_BULLET_COUNT_INTENSITY = 0
MAXIMUM_MESSAGES_IN_TACTICAL = 36
NO_AUTO_FOCUS_CHANGE_IN_REALTIME_SNEAK = TRUE
[Tactical Difficulty Settings]
ENEMY_AP_BONUS_NOVICE = 0
ENEMY_AP_BONUS_EXPERIENCED = 0
ENEMY_AP_BONUS_EXPERT = 0
ENEMY_AP_BONUS_INSANE = 5
PLAYER_AP_BONUS = 0
MILITIA_DROP_EQUIPMENT = 1
HEALTH_SUBPOINTS_TO_IMPROVE = 50
STRENGTH_SUBPOINTS_TO_IMPROVE = 50
WISDOM_SUBPOINTS_TO_IMPROVE = 50
DEXTERITY_SUBPOINTS_TO_IMPROVE = 50
AGILITY_SUBPOINTS_TO_IMPROVE = 50
MARKSMANSHIP_SUBPOINTS_TO_IMPROVE = 25
MECHANICAL_SUBPOINTS_TO_IMPROVE = 25
EXPLOSIVES_SUBPOINTS_TO_IMPROVE = 25
MEDICAL_SUBPOINTS_TO_IMPROVE = 25
LEADERSHIP_SUBPOINTS_TO_IMPROVE = 25
LEVEL_SUBPOINTS_TO_IMPROVE = 350
SLOW_PROGRESS_FOR_ENEMY_ITEMS_CHOICE = FALSE
ALLOW_REAL_TIME_SNEAK = FALSE
QUIET_REAL_TIME_SNEAK = FALSE
REINFORCEMENTS_ARRIVE_WITH_ZERO_AP = 0
MILITIA_CAN_PLACE_FLAGS_ON_MINES = true
ENABLE_CHANCE_OF_ENEMY_AMBUSHES_ON_INSANE_DIFFICULT = false
CAN_TRUE_CIVILIANS_BECOME_HOSTILE = FALSE
CAN_MILITIA_BECOME_HOSTILE = 1
[Tactical Vision Settings]
BASE_SIGHT_RANGE = 13
ALLOW_TUNNEL_VISION = TRUE
[Tactical Tooltip Settings]
SOLDIER_TOOLTIP_DETAIL_LEVEL = 2
DYNAMIC_SOLDIER_TOOLTIPS = TRUE
SOLDIER_TOOLTIP_DISPLAY_LOCATION = TRUE
SOLDIER_TOOLTIP_DISPLAY_BRIGHTNESS = TRUE
SOLDIER_TOOLTIP_DISPLAY_RANGE_TO_TARGET = TRUE
SOLDIER_TOOLTIP_DISPLAY_ID = TRUE
SOLDIER_TOOLTIP_DISPLAY_ORDERS = TRUE
SOLDIER_TOOLTIP_DISPLAY_ATTITUDE = TRUE
SOLDIER_TOOLTIP_DISPLAY_ACTIONPOINTS = TRUE
SOLDIER_TOOLTIP_DISPLAY_HEALTH = TRUE
SOLDIER_TOOLTIP_DISPLAY_HELMET = TRUE
SOLDIER_TOOLTIP_DISPLAY_VEST = TRUE
SOLDIER_TOOLTIP_DISPLAY_LEGGINGS = TRUE
SOLDIER_TOOLTIP_DISPLAY_HEAD_SLOT_1 = TRUE
SOLDIER_TOOLTIP_DISPLAY_HEAD_SLOT_2 = TRUE
SOLDIER_TOOLTIP_DISPLAY_WEAPON = TRUE
SOLDIER_TOOLTIP_DISPLAY_OFF_HAND = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_1 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_2 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_3 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_4 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_5 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_6 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_7 = TRUE
ALLOW_DYNAMIC_TOOLTIP_RANGE = TRUE
DYNAMIC_TOOLTIP_RANGE_MODIFIER = 75
ALLOW_DYNAMIC_TOOLTIP_DETAIL_LEVEL = TRUE
[Tactical Gameplay Settings]
MAXIMUM_POSSIBLE_CTH = 99
MINIMUM_POSSIBLE_CTH = 0
MINIMUM_CTH_DIVISOR = 100
REALISTIC_TRACERS = 2
NUM_BULLETS_PER_TRACER = 3
CTH_BUMP_PER_TRACER = 0
RANGE_EFFECT_ON_MAX_TRACER_CTH_BONUS = 1
INCREASE_AIMING_COSTS = FALSE
FIRST_AIM_READY_COST_DIVISOR = 0
DYNAMIC_AIMING_LIMITS = FALSE
CTH_PENALTY_FOR_TARGET_MOVEMENT = 1.5
MAX_CTH_PENALTY_FOR_MOVING_TARGET = 30
CHANCE_BLINDED_BY_HEADSHOT = 2
CRITICAL_LEGSHOT_CAUSES_AP_LOSS = true
[Tactical Cover System Settings]
COVER_SYSTEM_STEALTH_TRAIT_COVER_VALUE = 15
COVER_SYSTEM_STEALTH_EFFECTIVENESS = 50
COVER_SYSTEM_CAMOUFLAGE_EFFECTIVENESS = 50
COVER_SYSTEM_STANCE_EFFECTIVENESS = 10
COVER_SYSTEM_LBE_EFFECTIVENESS = 50
COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 50
COVER_SYSTEM_TREE_EFFECTIVENESS = 50
COVER_SYSTEM_UPDATE_DELAY = 500
[Tactical Suppression Fire Settings]
SUPPRESSION_EFFECTIVENESS = 100
SUPPRESSION_TOLERANCE_MAX = 18
SUPPRESSION_TOLERANCE_MIN = 1
NEARBY_FRIENDLIES_AFFECT_TOLERANCE = FALSE
TILES_MOVED_PER_BONUS_TOLERANCE_POINT = 5
SUPPRESSION_SHOCK_INTENSITY = 100
MAX_SUPPRESSION_SHOCK = 30
CTH_PENALTY_PER_TARGET_SHOCK = 2
MAX_CTH_PENALTY_FOR_TARGET_SHOCK = 0
CTH_PENALTY_DIVISOR_FOR_PRONE_SHOCKED_TARGET = 1
CTH_PENALTY_DIVISOR_FOR_CROUCHED_SHOCKED_TARGET_HEAD = 3
CTH_PENALTY_DIVISOR_FOR_CROUCHED_SHOCKED_TARGET_TORSO = 4
CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_LEGS_DIVISOR = 5
MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY = 100
MAX_CTH_PENALTY_FROM_SHOCK = 0
SHOCK_REDUCES_SIGHTRANGE = 1
COWER_EFFECT_ON_TOLERANCE = 4
INCREASE_AI_WILLINGNESS_TO_SUPPRESS = FALSE
EXPLOSIVE_SUPPRESSION_EFFECTIVENESS = 0
NOTIFY_WHEN_PINNED_DOWN = TRUE
MIN_DISTANCE_FRIENDLY_SUPPRESSION = 30
[Tactical Weather Settings]
ALLOW_RAIN = false
RAIN_CHANCE_PER_DAY = 40
RAIN_MIN_LENGTH_IN_MINUTES = 60
RAIN_MAX_LENGTH_IN_MINUTES = 300
MAX_RAIN_DROPS = 80
VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 30
WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
ALLOW_LIGHTNING = TRUE
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
DELAY_IN_SECONDS_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED = 5
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
[Strategic Gamestart Settings]
GAME_STARTING_TIME = 3600
FIRST_ARRIVAL_DELAY = 7200
DEFAULT_ARRIVAL_SECTOR_X = 9
DEFAULT_ARRIVAL_SECTOR_Y = 1
[Strategic Interface Settings]
ALLOW_DESCRIPTION_BOX_FOR_ITEMS_IN_SECTOR_INVENTORY = TRUE
STAT_PROGRESS_BARS_RED = 140
STAT_PROGRESS_BARS_GREEN = 90
STAT_PROGRESS_BARS_BLUE = 20
INCLUDE_CONTRACTS_IN_PROJECTED_EXPENSES_WINDOW = 0
[Strategic Progress Settings]
GAME_PROGRESS_MAX_POINTS_FROM_KILLS = 25
GAME_PROGRESS_MAX_POINTS_FROM_SECTOR_CONTROL = 25
GAME_PROGRESS_MAX_POINTS_FROM_MINE_INCOME = 50
GAME_PROGRESS_MAX_POINTS_FROM_EXPLORED_SECTORS = 25
ALTERNATE_PROGRESS_CALCULATION = TRUE
GAME_PROGRESS_MINIMUM = 0
GAME_PROGRESS_MODIFIER = 0
NUM_KILLS_PER_PROGRESS_POINT_NOVICE = 7
NUM_KILLS_PER_PROGRESS_POINT_EXPERIENCED = 10
NUM_KILLS_PER_PROGRESS_POINT_EXPERT = 15
NUM_KILLS_PER_PROGRESS_POINT_INSANE = 15
GAME_PROGRESS_START_MADLAB_QUEST = 35
GAME_PROGRESS_MIKE_AVAILABLE = 50
GAME_PROGRESS_IGGY_AVAILABLE = 70
[Strategic Event Settings]
TRIGGER_MASSIVE_ENEMY_COUNTERATTACK_AT_DRASSEN = false
ENABLE_CREPITUS = TRUE
WHICH_MINE_SHUTS_DOWN = 0
[Strategic Gameplay Settings]
ALLOW_REINFORCEMENTS = TRUE
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = true
ENABLE_ALL_TERRORISTS = FALSE
ENABLE_ALL_WEAPON_CACHES = true
VEHICLE_INVENTORY = TRUE
HUMVEE_OFFROAD = TRUE
AUTORESOLVE_LUCK_FACTOR = 1.0
NO_ENEMY_DETECTION_WITHOUT_RECON = true
FACILITY_EVENT_RARITY = 1000
FACILITY_DANGER_RATE = 50
[Bobby Ray Settings]
BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS = TRUE
STEALING_FROM_SHIPMENTS_DISABLED = true
CHANCE_OF_SHIPMENT_LOSS = 10
[Item Property Settings]
EXPLOSIVES_DAMAGE_MODIFIER = 400
MELEE_DAMAGE_MODIFIER = 120
GUN_DAMAGE_MODIFIER = 120
ENABLE_ARMOR_COVERAGE = TRUE
DYNAMIC_AMMO_WEIGHT = TRUE
AUTOFIRE_BULLETS_PER_5AP_MODIFIER = 0
STRENGTH_TO_LIFT_HALF_KILO = 1.0
MORTAR_CTH_DIVISOR = 1
[Strategic Enemy AI Settings]
NEW_AGGRESSIVE_AI = true
INITIAL_GARRISON_PERCENTAGES_NOVICE = 70
INITIAL_GARRISON_PERCENTAGES_EXPERIENCED = 100
INITIAL_GARRISON_PERCENTAGES_EXPERT = 150
INITIAL_GARRISON_PERCENTAGES_INSANE = 200
MIN_ENEMY_GROUP_SIZE_NOVICE = 3
MIN_ENEMY_GROUP_SIZE_EXPERIENCED = 4
MIN_ENEMY_GROUP_SIZE_EXPERT = 6
MIN_ENEMY_GROUP_SIZE_INSANE = 12
PERCENT_EXTRA_ELITES_EXPERIENCED = 0
PERCENT_EXTRA_ELITES_EXPERT = 25
PERCENT_EXTRA_ELITES_INSANE = 50
UNLIMITED_POOL_OF_TROOPS_NOVICE = FALSE
UNLIMITED_POOL_OF_TROOPS_EXPERIENCED = FALSE
UNLIMITED_POOL_OF_TROOPS_EXPERT = FALSE
UNLIMITED_POOL_OF_TROOPS_INSANE = TRUE
QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE = 150
QUEENS_INITIAL_POOL_OF_TROOPS_EXPERIENCED = 200
QUEENS_INITIAL_POOL_OF_TROOPS_EXPERT = 400
QUEENS_INITIAL_POOL_OF_TROOPS_INSANE = 8000
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
ENEMY_STARTING_ALERT_LEVEL_NOVICE = 5
ENEMY_STARTING_ALERT_LEVEL_EXPERIENCED = 20
ENEMY_STARTING_ALERT_LEVEL_EXPERT = 60
ENEMY_STARTING_ALERT_LEVEL_INSANE = 80
ENEMY_ALERT_DECAY_NOVICE = 75
ENEMY_ALERT_DECAY_EXPERIENCED = 50
ENEMY_ALERT_DECAY_EXPERT = 25
ENEMY_ALERT_DECAY_INSANE = 10
NUM_AWARE_BATTLES_NOVICE = 1
NUM_AWARE_BATTLES_EXPERIENCED = 2
NUM_AWARE_BATTLES_EXPERT = 3
NUM_AWARE_BATTLES_INSANE = 4
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE = 480
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_EXPERIENCED = 360
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_EXPERT = 180
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_INSANE = 90
EVALUATION_DELAY_VARIANCE_NOVICE = 240
EVALUATION_DELAY_VARIANCE_EXPERIENCED = 180
EVALUATION_DELAY_VARIANCE_EXPERT = 120
EVALUATION_DELAY_VARIANCE_INSANE = 60
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE = 144
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_EXPERIENCED = 96
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_EXPERT = 48
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_INSANE = 6
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE = 16
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_EXPERIENCED = 12
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_EXPERT = 8
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_INSANE = 2
AGGRESSIVE_QUEEN_AI_NOVICE = FALSE
AGGRESSIVE_QUEEN_AI_EXPERIENCED = FALSE
AGGRESSIVE_QUEEN_AI_EXPERT = FALSE
AGGRESSIVE_QUEEN_AI_INSANE = TRUE
ENEMY_INVESTIGATE_SECTOR = true
REASSIGN_PENDING_REINFORCEMENTS = FALSE
[Militia Training Settings]
MAX_MILITIA_PER_SECTOR = 50
NUM_MILITIA_TRAINED_PER_SESSION = 20
MIN_LOYALTY_TO_TRAIN_MILITIA = 20
MILITIA_TRAINING_RATE = 20
ALLOW_TRAINING_ELITE_MILITIA = true
ELITE_MILITIA_TRAINING_DELAY = 1
RPC_BONUS_TO_MILITIA_TRAINING_RATE = 10
MINIMUM_LEADERSHIP_TO_TRAIN_MILITIA = 0
LEADERSHIP_AFFECTS_MILITIA_QUANTITY = true
REQ_LEADERSHIP_FOR_MAX_MILITIA = 1
TEACHER_TRAIT_EFFECT_ON_LEADERSHIP = 100
[Mobile Militia Training Settings]
ALLOW_MOBILE_MILITIA = TRUE
MOBILE_MILITIA_TRAINING_DELAY = 1
NUM_MOBILE_MILITIA_TRAINED_PER_SESSION = 4
MUST_TRAIN_MOBILE_MILITIA = TRUE
CREATE_MOBILE_MILITIA_SQUAD_EACH_N_HOURS = 24
MIN_LEADERSHIP_TO_TRAIN_MOBILE_MILITIA = 40
LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUANTITY = FALSE
REQ_LEADERSHIP_FOR_MAX_MOBILE_MILITIA = 90
LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUALITY = TRUE
PERCENT_MOBILE_MILITIA_ELITES = 20
PERCENT_MOBILE_MILITIA_REGULARS = 30
[Mobile Militia Movement Settings]
RESTRICT_ROAMING = TRUE
ALLOW_MILITIA_MOVEMENT_THROUGH_EXPLORED_SECTORS = FALSE
ALLOW_DYNAMIC_RESTRICTED_ROAMING = TRUE
ALLOW_MILITIA_MOVEMENT_THROUGH_MINOR_CITIES = TRUE
ALLOW_MOBILE_MILITIA_REINFORCE_TOWN_GARRISONS = FALSE
ALLOW_MOBILE_MILITIA_REINFORCE_SAM_GARRISONS = FALSE
[Shopkeeper Inventory Settings]
TONY_USES_BOBBY_RAYS_SETTING = TRUE
DEVIN_USES_BOBBY_RAYS_SETTING = TRUE
[Strategic Assignment Settings]
MINUTES_FOR_ASSIGNMENT_TO_COUNT = 45
ASSIGNMENT_POINTS_PER_DAY = 24
MIN_REQUIRED_SKILL_TO_BEGIN_TRAINING = 0
MAX_SKILL_ACHIEVABLE_BY_TRAINING = 100
SELF_TRAINING_DIVISOR = 1000
INSTRUCTED_TRAINING_DIVISOR = 3000
TEACHER_TRAIT_BONUS_TO_TRAINING_EFFICIENCY = 30
MIN_SKILL_REQUIRED_TO_TEACH_OTHER = 25
SYNCHRONIZED_SLEEPING_HOURS_WHEN_TRAINING_TOGETHER = 1
SYNCHRONIZED_WAKING_HOURS_WHEN_TRAINING_TOGETHER = 1
REST_IF_NO_TRAINING_PARTNER_AVAILABLE = 1
NATURAL_HEALING_SPEED_DIVISOR_AT_LOW_ACTIVITY_LEVEL = 1
NATURAL_HEALING_SPEED_DIVISOR_AT_MEDIUM_ACTIVITY_LEVEL = 4
NATURAL_HEALING_SPEED_DIVISOR_AT_HIGH_ACTIVITY_LEVEL = 12
DOCTORING_RATE_DIVISOR = 2400
HOSPITAL_HEALING_RATE = 5
BASE_MEDICAL_SKILL_TO_DEAL_WITH_EMERGENCY = 20
MULTIPLIER_FOR_DIFFERENCE_IN_LIFE_VALUE_FOR_EMERGENCY = 4
POINT_COST_PER_HEALTH_BELOW_OKLIFE = 2
REPAIR_POINT_COST_TO_FIX_WEAPON_JAM = 2
REPAIR_RATE_DIVISOR = 2500