Weitere Infos: Interview mit den Jagged Alliance 3 -Entwicklern

Söldnertreffpunkt für alle Themen rund um "Jagged Alliance 2" und den Nachfolger "Unfinished Business".

Moderator: Flashy

Antworten
Blitzlord
Milizenausbilder
Beiträge: 87
Registriert: 19 Feb 2003, 00:26

Weitere Infos: Interview mit den Jagged Alliance 3 -Entwicklern

Beitrag von Blitzlord » 29 Aug 2007, 08:19

Hi,
nach dem ersten Trailer -Link- zu Jagged Alliance 3 hat das Online-Mag StrategyCore jetzt ein Interview mit einem Verantwortlichen von Akella (dem Co-Publisher von Strategy First) veröffentlicht.

Auszüge:

StrategyCore:
"Tell me why JA3 will be the best game in the Jagged Alliance series?"

Alexander Kozhevnikov, Akella:
"First of all, it’s now in full 3D. It's an evolutionary step from the previous series. Since we are working with Strategy First and the original designer of the series, Richard Therrien, this helps us a lot to make steady improvements. Also, the Silent Storm engine allows good destructibility of everything so we can demolish buildings and blow up cars which were not possible previously. This also helps in tactical situations where you can destroy a wall to get into a building from different points. Also, it’s more dynamic, more battle and combat oriented. There is less emphasis on micromanagement than the previous series. The player doesn't have to train troops or hold mines. What the player mostly does with the mercenaries is fight. The player commands a special squad, a special team, not a small army."

StrategyCore:
"How non-linear is the game? Are there some missions that the player has to complete?"

Alexander Kozhevnikov, Akella:
"Yes. There are four playable factions in the game, and once you choose one you will have to stick with that faction for some time. You can change factions at certain points in the game when you acquire critical information; however a lot of these points are randomized. The factions fight between themselves and this is represented on the real-time, dynamic strategic map. The factions themselves hold the territories, not the mercenaries. What the mercenaries do is attack at weak points, kill or assassinate key targets, like presidents, heads of corporations, or officers for example, things like that, so that they are acting like a reconnaissance group and also like an assassination squad. They do special missions and that changes the ownership of the map sectors."
...

StrategyCore:
"Poor voice acting is a very common complaint for games developed outside of English speaking countries. Who pays for the voice actors? Will prior Jagged Alliance 2 voice files be used?"

Alexander Kozhevnikov, Akella:
"No, the voices will be recorded by Strategy First since they are responsible for the music production, the English voice source as well as the English translation. The game has been originally developed in English because we have to communicate with Strategy First. So all the builds we have are in English mostly since they approve all the steps. However, once the game is finished they will re-record it in English since they know English better than the developers do and they can tweak it to sound more like they want it."


Das ganze Interview gibt es hier -Link-.

Bild

Nitrat
Schrecken der Tyrannen
Beiträge: 19301
Registriert: 24 Jul 2000, 11:00

Beitrag von Nitrat » 29 Aug 2007, 12:19

Danke für die Infos :k:

MFG....

Dr.Doof
Kopfgeldjäger
Beiträge: 207
Registriert: 25 Apr 2006, 20:29
Wohnort: Berlin

Beitrag von Dr.Doof » 29 Aug 2007, 12:27

Blitzlord hat geschrieben:Hi,
..."There is less emphasis on micromanagement than the previous series. The player doesn't have to train troops or hold mines. What the player mostly does with the mercenaries is fight. The player commands a special squad, a special team, not a small army."
...
grade das hat es doch vom rest abgehoben oder? :cry:

Nitrat
Schrecken der Tyrannen
Beiträge: 19301
Registriert: 24 Jul 2000, 11:00

Beitrag von Nitrat » 29 Aug 2007, 12:31

Ja zum grössten Teil !!
Kann man aber reineditieren wenn die *****köppe 'nen gescheiten editor mitliefern :dozey:

MFG.....

Gorro der Grüne
Elite-Söldner
Beiträge: 6608
Registriert: 30 Mai 2001, 07:45
Wohnort: Erlangen

Beitrag von Gorro der Grüne » 29 Aug 2007, 12:34

Dr.Doof hat geschrieben:grade das hat es doch vom rest abgehoben oder? :cry:
Einmal gestorben
PingPongBall des Moderats

ehrwürdiges Kalkodil im RdgE

Irak[arab]: Vietnam

Antworten