Beitrag
von Der Schakal » 03 Sep 2006, 00:45
da isset:
UPGRADE TYPES:
=============
HELMETS:
a) Assassin Helmet Upgrade Kit (Kevlar Helmet):
* Permanent Upgrade
* Stealth Bonus 10%
* Armor Bonus 10%
* +1 to existing Aim Bonus (due to design and weight balance)
- Night Vision Goggles I/II/III/IV
2) VESTS:
a) Recon Vest Upgrade Kit(Kevlar, Guardian, Twaron Vests):
* Permanent Upgrade
* Camo Bonus 25%
* Armor Bonus 20%
* No Upgrade for "heavy" ballistic vests (Spectra, Dyneema), mobility preserved
* +1 to existing AP/Aim Bonus (due to design and weight balance)
- Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
Bloody-Heavy-Throwing/Steak/Rambo)
- Camo Kit
- Sun Goggles
- Boosters (Energy, Regeneration)
b) Medic Vest Upgrade Kit (Kevlar, Guardian, Twaron, Spectra, Dyneema Vests):
* Permanent Upgrade
* Camo Bonus 10%
* Armor Bonus 25%
- First Aid Kit
- Canteen
- Sun Goggles
- Boosters (Energy, Regeneration)
c) Demolitions/Mechanic Vest Upgrade Kit (Kevlar, Guardian, Twaron, Spectra, Dyneema Vests):
* Permanent Upgrade
* Camo Bonus 10%
* Armor Bonus 25%
- Shaped Charge
- Locksmith Kit
- Utility Knife
- Sun Goggles
- Metal Detector
- Remote Trigger
- Boosters (Energy, Regeneration)
d) Field Operative Vest Upgrade Kit (Kevlar, Guardian, Twaron, Spectra, Dyneema Vests):
* Permanent Upgrade
* Camo Bonus 20%
* Armor Bonus 25%
- Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
Bloody-Heavy-Throwing/Steak/Rambo)
- Break Light
- Camo Kit
- Sun Goggles
- Boosters (Energy, Regeneration)
- Batteries
e) Assassin Vest Upgrade Kit (Kevlar Vest):
* Permanent Upgrade
* Stealth Bonus 25%
* Armor Bonus 15%
* +2 to existing Aim Bonus (due to design and weight balance)
- Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
Bloody-Heavy-Throwing/Steak/Rambo)
- Sun Goggles
- Knuckle Dusters
- Boosters (Energy, Regeneration)
3) LEGGINGS:
a) Recon Leggings Upgrade Kit (Kevlar, Twaron Leggings):
* Permanent Upgrade
* Camo Bonus 15%
* Armor Bonus 15%
* +1 to existing AP Bonus (due to design and weight balance)
* No place for "Gas Mask" due to mobility preservation
- Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
Bloody-Heavy-Throwing/Steak/Rambo)
- Camo Kit
- Wire Cutters
- Boosters (Energy, Regeneration)
b) Medic Leggings Upgrade Kit (Kevlar, Twaron, Spectra, Dyneema Leggings):
* Permanent Upgrade
* Camo Bonus 10%
* Armor Bonus 20%
- First Aid Kit
- Canteen
- Gas Mask
- Boosters (Energy, Regeneration)
c) Demolitions/Mechanic Leggings Upgrade Kit (Kevlar, Twaron, Spectra, Dyneema Leggings):
* Permanent Upgrade
* Camo Bonus 10%
* Armor Bonus 20%
- Locksmith Kit
- Utility Knife
- Gas Mask
- Remote Trigger
- Boosters (Energy, Regeneration)
d) Field Operative Leggings Upgrade Kit (Kevlar, Twaron, Spectra, Dyneema Leggings):
* Permanent Upgrade
* Camo Bonus 15%
* Armor Bonus 20%
- Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
Bloody-Heavy-Throwing/Steak/Rambo)
- Break Light
- Camo Kit
- Canteen
- Gas Mask
- Boosters (Energy, Regeneration)
- Batteries
e) Assassin Leggings Upgrade Kit (Kevlar Leggings):
* Permanent Upgrade
* Stealth Bonus 15%
* Armor Bonus 10%
* +1 to existing AP Bonus (due to design and weight balance)
- Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
Bloody-Heavy-Throwing/Steak/Rambo)
- Knuckle Dusters
- Wire Cutters
- Retractable Baton
- Nightstick
- Boosters (Energy, Regeneration)
OTHER ARMORS ATTACHMENTS:
========================
1) HELMETS:
a) NVG Helmet Mount (Kevlar, Twaron, Spectra, Dyneema Helmets, +treated, +coated):
* By default NVGs SHOULD COME WITH THEIR OWN HELMET MOUNTS, that's why
the player should be able to attach them without any other special upgrade/kit
* Only newer types of helmets support mounting of NVGs
- Night Vision Goggles I/II/III/IV
b) Camo Helmet Cover Mk.I (Kevlar, Twaron, Spectra, Dyneema Helmets, +treated, +coated):
* Camo Bonus 10%
- Camo Helmet Cover
c) Camo Helmet Cover Mk.II (Kevlar, Twaron, Spectra, Dyneema Helmets, +treated, +coated):
* Camo Bonus 15%
* Better Camo Bonus because it's possible to fix leaves/greenery using straps
- Camo Helmet Cover
2) VESTS:
a) Zylon Combat Vest:
- Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
Bloody-Heavy-Throwing/Steak/Rambo)
- Break Light
- Camo Kit
- Sun Goggles
- Boosters (Energy, Regeneration)
b) SWAT Vest:
- Shaped Charge
- Break Light
- Sun Goggles
- Boosters (Energy, Regeneration)
c) Ghillie Suit:
- Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
Bloody-Heavy-Throwing/Steak/Rambo)
- Break Light
- Camo Kit
- Sun Goggles
- Boosters (Energy, Regeneration)
3) LEGGINGS:
a) Zylon Combat Leggings:
- Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
Bloody-Heavy-Throwing/Steak/Rambo)
- Break Light
- Camo Kit
- Gas Mask
- Canteen
- Boosters (Energy, Regeneration)
b) SWAT Leggings:
- Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
Bloody-Heavy-Throwing/Steak/Rambo)
- Break Light
- Gas Mask
- Retractable Baton
- Nightstick
- Boosters (Energy, Regeneration)
c) Ghillie Pants:
- Knives (Knife/Throwing/Bloody/Utility/Light/Exacto/Heavy-Throwing/
Bloody-Heavy-Throwing/Steak/Rambo)
- Break Light
- Camo Kit
- NVG I/II/III/IV
- Boosters (Energy, Regeneration)
zum prob mit den snipers:
man sollte ihnen einfach eine perfekte sniperposition in zukünftigen 1.13-mods zuweisen ( wie 1.13 ja gedacht wäre, als modderbasis und nicht als eigenständiges spiel meines erachtens)
Hier könnte Ihre Werbung stehen.