A first look at a third installment
Developed by Sirtech (no publisher yet)
Posted on 12/20/2000
Even though a few finishing touches remain to be placed on their role-playing epic Wizardry 8, Sirtech Canada is going full steam ahead on the latest addition to the company's other flagship series, Jagged Alliance. Pre-production work on the third iteration in the critically acclaimed mercenary management simulation line of strategy and tactics games has begun in earnest, even though a publishing date is at least a year and a half away.
"A lot of the intricate design stuff is complete," notes designer Ian Currie, who pioneered the original Jagged Alliance concept in his previous life as the owner and operator of Montréal-based development house Madlab Software. "Much of the artwork has been finished and we're just about ready to start prototyping what we've got to prove our design."
At the present time, that design contains a world that is three times as large as that seen in Jagged Alliance 2. Most of the gameplay elements will remain the same, although the interface has been tweaked to incorporate the better aspects of both traditional turn-based play and real-time. This is expected to be fairly configurable, so veterans of the series won't feel lost at sea and newbies coming from more commercial strat titles like the Red Alert lineup will be able to slide right behind their mice and start hiring bloodthirsty killers.
Multiplayer has been a major component of the design docs since work started on the project. Critics of the previous title in the series focused in on the lack of Internet multiplayer modes of play, and Currie has vowed that this will be a strong aspect of the new game. He even goes so far as to say that the designers are looking at the project from the "point-of-view" of the multiplayer option and then adapting this to the single-player campaign.
Of course, Currie isn't planning to fix what isn't broken. The solo campaign will be even more developed than that seen in the previous titles in the series, with a plot that is "character-driven and story-intensive." A general scenario has already been worked out, as has a brand new lineup of, um, colorful mercenaries. Expect to enjoy the company of yet another unforgettable crew of sex addicts, druggies, and cunning killers when the game arrives, probably sometime in 2002.
by Brett Todd
In 2002!!!!!!!! Bitte lass es wahr sein, ich polier mal schon die AKM fuer die Multiplayer Spiele

Who dares wins!
Esst Scheisse, Millionen Fliegen koennen sich nicht irren!

LBF-Die Loftboardfuzzis
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