...wage ich untertänigst zu fragen:
Moderator: Flashy
Die Reichweite wird in eine Formel eingerechnet und bestimmt dann die Wahrscheinlichkeit eines Treffers. Irgendwann hatten wir hier die FOrmel stehen. Habs sie aber leider nicht aufgeschrieben.
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Quidquid agis prudenter agas et respice finem
Rotze auf der Hand ist besser als Scheiße im Haar
[PTP] Problem Thread Poster
[LBF] Loftboard Fuzzi
[GAPV] Geht euch nix an
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Quidquid agis prudenter agas et respice finem
Rotze auf der Hand ist besser als Scheiße im Haar
[PTP] Problem Thread Poster
[LBF] Loftboard Fuzzi
[GAPV] Geht euch nix an
Das hängt mit dem sog. range penalty zusammen!
Hier die 'secrets' (und die schon angesprochenen Formeln; auf englisch, wie man gnädigst feststellen will...
):
FILE 1: GUN RANGES
It was evening in the Valley of Questions. A small, confused mob of players of Jagged
Alliance 2 walked along a path, and the sounds of their arguments and lamentations
carried up into the sky. There were those who declared that sniper rifles had no use,
and there were those who questioned what a gun's range meant, and what it meant to be
Out of range. There was much supposition and discussion, but over all there was
confusion, for the answer was nowhere to be found.
But after a time the figure of a man appeared above them on a ridge, silhoetted by the
setting sun. And he cried Lo! I have heard your cries, and have journeyed long and far
from Mount Sir-Tech, and on these clay tablets I hold the Truth!
Tablet 1: Out Of Range
The first question is simple: what does a gun's range mean?
It's a simple question, but fortunately, the answer is equally simple. When you make one of
your mercs fire a gun in Jagged Alliance 2, the merc's chance to hit is calculated based on
marksmanship, weapon condition, whether they've just been shot, or whether they're firing their
gun from behind their back while jumping up and down singing The Star-Spangled Banner.
Well, you get the idea. Then, whatever the merc's chance to hit the target based on all other
factors, if the target is out of range, that chance to hit is halved.
Tablet 2: Accuracy
Okay, you now say, I have a MP5K sub-machine gun, and I have a Steyr AUG assault
rifle, and I need to get a hit on an enemy who is 18 squares away. Both guns are in
range, so does it matter which I use?
The answer is - definitely! The AUG will give you a better chance to hit. Aside from the out
of range penalty, there is an additional penalty to hit based on the gun's range, which is
calculated with the following formula. If the formula produces a negative value, then it's
ignored.
(Current Range x 3 - Gun's Maximum Range) / 1.7
At range 18, this formula works out to:
MP5K: (18 x 3 - 20) / 1.7 = 20
AUG: (18 x 3 - 50) / 1.7 = 2
So the MP5K has a -20% chance to hit, and the AUG has -2%! I know which gun I'd use!
To give a broader perspective, here are some range penalties at a distance of 26:
GUN TYPE
RANGE
PENALTY
Glock 18 *
12
-38%
MP5K *
20
-34%
G41
30
-28%
Steyr AUG
50
-16%
M24
80
0%
*These guns would also have their chance to hit halved for being out of range.
Tablet 3: Is that all?
I heard that a sniper scope reduces range penalties, so does that mean that there's
no point in putting a sniper scope on a sniper rifle?
Well, no. I didn't say that the gun-range penalty was the ONLY penalty due to range, did I?
Tablet 4: Sniper rifles
So are sniper rifles any good in JA2?
The answer to that question is up to you!
Untertänigsten Dank, daß ich armer Geselle diese Information geben durfte - oh Wissender!!

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-={ CLOSED until HAMMERSMITH }=-
Hier die 'secrets' (und die schon angesprochenen Formeln; auf englisch, wie man gnädigst feststellen will...

FILE 1: GUN RANGES
It was evening in the Valley of Questions. A small, confused mob of players of Jagged
Alliance 2 walked along a path, and the sounds of their arguments and lamentations
carried up into the sky. There were those who declared that sniper rifles had no use,
and there were those who questioned what a gun's range meant, and what it meant to be
Out of range. There was much supposition and discussion, but over all there was
confusion, for the answer was nowhere to be found.
But after a time the figure of a man appeared above them on a ridge, silhoetted by the
setting sun. And he cried Lo! I have heard your cries, and have journeyed long and far
from Mount Sir-Tech, and on these clay tablets I hold the Truth!
Tablet 1: Out Of Range
The first question is simple: what does a gun's range mean?
It's a simple question, but fortunately, the answer is equally simple. When you make one of
your mercs fire a gun in Jagged Alliance 2, the merc's chance to hit is calculated based on
marksmanship, weapon condition, whether they've just been shot, or whether they're firing their
gun from behind their back while jumping up and down singing The Star-Spangled Banner.
Well, you get the idea. Then, whatever the merc's chance to hit the target based on all other
factors, if the target is out of range, that chance to hit is halved.
Tablet 2: Accuracy
Okay, you now say, I have a MP5K sub-machine gun, and I have a Steyr AUG assault
rifle, and I need to get a hit on an enemy who is 18 squares away. Both guns are in
range, so does it matter which I use?
The answer is - definitely! The AUG will give you a better chance to hit. Aside from the out
of range penalty, there is an additional penalty to hit based on the gun's range, which is
calculated with the following formula. If the formula produces a negative value, then it's
ignored.
(Current Range x 3 - Gun's Maximum Range) / 1.7
At range 18, this formula works out to:
MP5K: (18 x 3 - 20) / 1.7 = 20
AUG: (18 x 3 - 50) / 1.7 = 2
So the MP5K has a -20% chance to hit, and the AUG has -2%! I know which gun I'd use!
To give a broader perspective, here are some range penalties at a distance of 26:
GUN TYPE
RANGE
PENALTY
Glock 18 *
12
-38%
MP5K *
20
-34%
G41
30
-28%
Steyr AUG
50
-16%
M24
80
0%
*These guns would also have their chance to hit halved for being out of range.
Tablet 3: Is that all?
I heard that a sniper scope reduces range penalties, so does that mean that there's
no point in putting a sniper scope on a sniper rifle?
Well, no. I didn't say that the gun-range penalty was the ONLY penalty due to range, did I?
Tablet 4: Sniper rifles
So are sniper rifles any good in JA2?
The answer to that question is up to you!
Untertänigsten Dank, daß ich armer Geselle diese Information geben durfte - oh Wissender!!



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-={ CLOSED until HAMMERSMITH }=-
-
- Bei Tony Rumsteher
- Beiträge: 37
- Registriert: 09 Dez 2000, 19:13
Eine 150er Rechweite kann man mit einem "Späher" ausnutzen... der Schütze muss das "Ziel" nicht selbst sehen, es reicht wenn ein Team-Mitglied das Ziel sieht (oder besser ausgedrückt im Sichtbereich hat)...
Der Scharfschütze kann so gute Treffer landen, obwohl er das "Ziel" eigentlich nicht sehen kann.
Gaston hatte auf diese Weise ganz hervorragende Treffer gelandet (1x128 und 1x131 Schadenspunkte!)
******************************
*If you run..... you'll only die tired!*
******************************
Der Scharfschütze kann so gute Treffer landen, obwohl er das "Ziel" eigentlich nicht sehen kann.
Gaston hatte auf diese Weise ganz hervorragende Treffer gelandet (1x128 und 1x131 Schadenspunkte!)
******************************
*If you run..... you'll only die tired!*
******************************
-
- Milizenausbilder
- Beiträge: 79
- Registriert: 16 Dez 2000, 01:00
- Kontaktdaten:
[quote]the merc's chance to hit is calculated based on marksmanship, weapon condition, whether they've just been shot, or whether they're firing their gun from behind their back while jumping up and down singing The Star-Spangled-Banner./font>[/i]/BLOCKquote>
Steht doch alles da! Besonders der letzte Punkt scheint mir entscheidend zu sein!! Dabei genügt es aber, wenn der Spieler die Hymne trällert - hatte auf diese Weise noch nie einen Fehlschuß...

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-={ CLOSED until HAMMERSMITH }=-
Steht doch alles da! Besonders der letzte Punkt scheint mir entscheidend zu sein!! Dabei genügt es aber, wenn der Spieler die Hymne trällert - hatte auf diese Weise noch nie einen Fehlschuß...



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-={ CLOSED until HAMMERSMITH }=-