Hey!
Da hab ich mal in meiner Kiste gewühlt und hab das hier gefunden:
Gun Range
It was evening in the Valley of Questions. A small, confused mob of players of Jagged Alliance 2 walked along a path, and the sounds of their arguments and lamentations carried up into the sky. There were those who declared that sniper rifles had no use, and there were those who questioned what a gun's range meant, and what it meant to be Out of range. There was much supposition and discussion, but over all there was confusion, for the answer was nowhere to be found.
But after a time the figure of a man appeared above them on a ridge, silhoetted by the setting sun. And he cried Lo! I have heard your cries, and have journeyed long and far from Mount Sir-Tech, and on these clay tablets I hold the Truth!
--------------------------------------------------------------------------------
Tablet 1: Out Of Range
The first question is simple: what does a gun's range mean?
It's a simple question, but fortunately, the answer is equally simple. When you make one of your mercs fire a gun in Jagged Alliance 2, the merc's chance to hit is calculated based on marksmanship, weapon condition, whether they've just been shot, or whether they're firing their gun from behind their back while jumping up and down singing The Star-Spangled Banner. Well, you get the idea. Then, whatever the merc's chance to hit the target based on all other factors, if the target is out of range, that chance to hit is halved.
--------------------------------------------------------------------------------
Tablet 2: Accuracy
Okay, you now say, I have a MP5K sub-machine gun, and I have a Steyr AUG assault rifle, and I need to get a hit on an enemy who is 18 squares away. Both guns are in range, so does it matter which I use?
The answer is - definitely! The AUG will give you a better chance to hit. Aside from the out of range penalty, there is an additional penalty to hit based on the gun's range, which is calculated with the following formula. If the formula produces a negative value, then it's ignored. <P><img src=
http://ja.gamigo.de/forum/loftsmilies/crying.gif border=0>Current Range x 3 - Gun's Maximum Range) / 1.7
At range 18, this formula works out to:
MP5K: (18 x 3 - 20) / 1.7 = 20
AUG: (18 x 3 - 50) / 1.7 = 2
So the MP5K has a -20% chance to hit, and the AUG has -2%! I know which gun I'd use!
To give a broader perspective, here are some range penalties at a distance of 26:
GUN TYPE RANGE PENALTY
Glock 18 * 12 -38%
MP5K * 20 -34%
G41 30 -28%
Steyr AUG 50 -16%
M24 80 0%
*These guns would also have their chance to hit halved for being out of range.
--------------------------------------------------------------------------------
Tablet 3: Is that all?
I heard that a sniper scope reduces range penalties, so does that mean that there's no point in putting a sniper scope on a sniper rifle?
Well, no. I didn't say that the gun-range penalty was the ONLY penalty due to range, did I?
--------------------------------------------------------------------------------
Tablet 4: Sniper rifles
So are sniper rifles any good in JA2?
The answer to that question is up to you
Copyright © 1999 Sirtech Canada Ltd. All rights reserved.
In der gleiche Ecke lag auch das hier:
Barrel Extender
Increases range by 10 - Non removable but can fall off if burst fire is used too much. Well worth using as it also helps to increase the chance of hitting your target. Gets damaged each time you use it so it's a good idea to stick this on weapons which aren't going to do much burst firing.
Bipod
Hit chance increased (specific: +10% if shooting while lying prone)
Duckbill
Ellimnates vertical spread of buckshot, recommended for long range shooting.
Laser Scope
Hit chance increased (specific: +20% for every/any shot taken)
Rod & Spring
Decreases AP cost (aim AP: -1, burst AP: -2)
Sniper Scope ? ? Hit chance increased (specific: 20% for each point of extra aim devoted to a shot.)
Talon
Underslung grenade launcher for most weapons, fires 40mm grenades. If you can't work out how to fire this thing you really need your head kicked in.
mfg
Fever