;****************************************************************************************************************************** ; Jagged Alliance 2: 1.13 Mod Release Version 2006.06.27 Build 305 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; This options file cannot be added to without hard coding. But the settings within it can be changed as much as you want. ; By default, the values below are the values present in the 9-14-05 release of the code. ;****************************************************************************************************************************** ;****************************************************************************************************************************** ;General Guidelines: ; ; PRICE_MODIFIER = 1-100 (Lower is better) ; ; MIN_ATTRIBUTE_POINT <= START_ATTRIBUTE <= MAX_ATTRIBUTE_POINT ; ; MIN_ATTRIBUTE_POINT < MAX_ATTRIBUTE_POINT 1-100 range ; ; MAX_ZERO_BONUS <= MIN_ATTRIBUTE_POINT (no bug, but you can cheat by making it a larger number) ; ; MAX_STRATEGIC_TEAM_SIZE >= 20 ; ; MAX_TRAINING_SQUAD_SIZE <= MAX_MILITIA_PER_SECTOR * 2 ; ; MAX_MILITIA_PER_SECTOR <= MAX_STRATEGIC_TEAM_SIZE ; ; _MIN_ENEMY_GROUP_SIZE <= MAX_STRATEGIC_TEAM_SIZE ; ; _ELITE_BONUS = 1-100 (percentages) ; ; This file contains the default values from 9-14-05 version of the 1.13 MOD. If you ; decide to change anything in this file, it's recommended that you make a backup copy ; before you make the changes. ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; In this section you can change global gameplay settings ; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************************************************** [JA2 Gameplay Settings] ;****************************************************************************************************************************** ; These are the Starting cash values for the various difficulties. ; The only restriction with these, is the INT32 they are stored in. ;****************************************************************************************************************************** NOVICE_CASH = 45000 EXPERIENCED_CASH = 35000 EXPERT_CASH = 30000 INSANE_CASH = 15000 ;****************************************************************************************************************************** ; After each players turn the game will save. You see a "Save" notification in tactical screen. ; To load an auto save go to options screen -> save/load screen and press ALT+A (for the latest save) or ALT+B (for former save). ;****************************************************************************************************************************** ; Moved to option screen ;USE_AUTO_SAVE = FALSE ;****************************************************************************************************************************** ; 0 = Use default drop item system for enemies (militia). ; 1 = Use the new drop item system from XML-Files (EnemyWeaponDrops.xml, EnemyAmmoDrops.xml, EnemyArmourDrops.xml, ; EnemyExplosiveDrops.xml, EnemyMiscDrops.xml) for enemies (and militia). You also have to disable "Enemies drop all items" in the ; option screen, to use the new drop system ;****************************************************************************************************************************** ENEMIES_ITEM_DROP = 1 ;****************************************************************************************************************************** ; Vehicle Inventory ;****************************************************************************************************************************** VEHICLE_INVENTORY = TRUE ;****************************************************************************************************************************** ; Assignment Settings: ; The following settings control various rates/speeds/effectiveness ; of the different merc assignments (repair, train, doctor, etc) ;****************************************************************************************************************************** ; Basic values ;****************************************************************************************************************************** ;the amount time must be on assignment before it can have any effect ;theoretically, everything will go faster if this is lower... MINUTES_FOR_ASSIGNMENT_TO_COUNT = 45 ;****************************************************************************************************************************** ; Skill Training ;****************************************************************************************************************************** ;min value required to train a skill TRAINING_SKILL_MIN = 0 ;max value to which a skill can be trained TRAINING_SKILL_MAX = 100 ;divisor for rate of self-training; reduce to speed all skill training SELF_TRAINING_DIVISOR = 1000 ;the divisor for rate of training bonus due to instructors influence ;reduce to speed trainer/student training ;this value gets added to the self training divisor when calculating training points INSTRUCTED_TRAINING_DIVISOR = 3000 ;the bonus to training in marksmanship in the Alma gun range sector GUN_RANGE_TRAINING_BONUS = 25 ;the minimum skill rating that is need to teach a fellow teammate MIN_RATING_TO_TEACH = 25 ;training bonus for EACH level of Teaching skill (percentage points) (ie: Expert = double) ;also applies to training militia TEACH_BONUS_TO_TRAIN = 30 ;****************************************************************************************************************************** ; Militia Training ;****************************************************************************************************************************** ;this controls how fast town militia gets trained MILITIA_TRAINING_RATE = 4 ;limits the number of mercs assigned to militia training in a single sector MAX_MILITIA_TRAINERS_PER_SECTOR = 2 ;militia training bonus for RPC (percentage points) ;RPCs (Ira, Miguel, etc) train militia a bit faster RPC_BONUS_TO_TRAIN_MILITIA = 10 ;****************************************************************************************************************************** ; Repairing ;****************************************************************************************************************************** ;number we divide the total pts accumlated per day by for each assignment period ;Higher number = slower repair rate ASSIGNMENT_UNITS_PER_DAY = 24 ;cost to unjam a weapon in repair pts REPAIR_COST_PER_JAM = 2 ;increase to reduce repair pts, or vice versa REPAIR_RATE_DIVISOR = 2500 ;****************************************************************************************************************************** ; Doctoring ; for reference: OKLIFE = 15 ;****************************************************************************************************************************** ;activity levels for natural healing ( the higher the number, the slower the natural recover rate) ;Low = patient, high = working LOW_ACTIVITY_LEVEL = 1 MEDIUM_ACTIVITY_LEVEL = 4 HIGH_ACTIVITY_LEVEL = 12 ;increase to reduce doctoring pts, or vice versa ;at 2400, the theoretical maximum is 150 full healing pts/day DOCTORING_RATE_DIVISOR = 2400 ;how many points of healing each hospital patients gains per hour in the hospital ;a top merc doctor can heal about 4 pts/hour maximum, but that's spread among patients! HOSPITAL_HEALING_RATE = 5 ;base skill to deal with an emergency (when a patient has less than OKLIFE health left) BASE_MEDICAL_SKILL_TO_DEAL_WITH_EMERGENCY = 20 ;multiplier for skill needed for each point below OKLIFE MULTIPLIER_FOR_DIFFERENCE_IN_LIFE_VALUE_FOR_EMERGENCY = 4 ;number of pts needed for each point below OKLIFE POINT_COST_PER_HEALTH_BELOW_OKLIFE = 2 ;****************************************************************************************************************************** ; Determines whether ammo weight is calculated based on the number of bullets remaining in a clip ;****************************************************************************************************************************** DYNAMIC_AMMO_WEIGHT = TRUE ;****************************************************************************************************************************** ; START OF GAME OPTIONS ; The following options require a new game in order to work: ;****************************************************************************************************************************** ; ; ; Determines whether crepitus / creatures show up in SCI-FI MODE (only - they can never show up in realistic mode) ENABLE_CREPITUS = TRUE ; ; Determines whether all the warehouses/weapons caches are available, or whether they're chosen at random (default) ; ENABLE_ALL_WEAPON_CACHES = FALSE ; ; Determines whether all the terrorists are available, or whether they're chosen at random (default) ; ENABLE_ALL_TERRORISTS = FALSE ;****************************************************************************************************************************** ; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option. ; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value. ; Setting a value of 20 would mean 5% of the items value, and a value of 10 would mean 10%. ; Valid ranges for PRICE_MODIFIER are 1-100. ;****************************************************************************************************************************** CAN_SELL_ALT_LMB = TRUE PRICE_MODIFIER = 10 ;****************************************************************************************************************************** ; Time when some global events occur ; Range: 0-100% ;****************************************************************************************************************************** ; Default 35 GAME_PROGRESS_START_MADLAB_QUEST = 35 ; Default 50 GAME_PROGRESS_MIKE_AVAILABLE = 50 ; Default 70 GAME_PROGRESS_IGGY_AVAILABLE = 70 ;****************************************************************************************************************************** ; Strategic Events on/off ;****************************************************************************************************************************** ; Can queen send troops to reinforce Drassen like she says she's going to in the Meanwhile...? STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN = TRUE ;****************************************************************************************************************************** ; Additional multipliers for weapons damage. Use it if you don't want edit datafiles. ; Range: 0-100 ; 0 means no additional damage ; 50 means 150% damage (100 + 50) ; maximum damage (internal) is 255 ;****************************************************************************************************************************** EXPLOSIVES_DAMAGE_MULTIPLIER = 0 MELEE_DAMAGE_MULTIPLIER = 0 GUN_DAMAGE_MULTIPLIER = 0 ;****************************************************************************************************************************** ; DO NOT LOWER ***MAX_STRATEGIC_TEAM_SIZE*** BELOW 20 ; ; Basically the 1st set are the number of available troops the queen starts with in her ; reinforcements pool. The Second four are is How full the initial Garrisons/patrols are. ; The 3rd set are percentages of extra troops converted to ELITE by the Three highest difficulty levels. ; The last set is the minimum size of an enemy group. This is the smallest group size an enemy ; wants to travel with. And this option right under the comments, this is the largest size an ; enemy can attack with at one time. And thats kind of misleading, see, two groups of 20 could ; attack you at one time, only 20 would be shown in the sector, and as you slowly kill them off ; one at a time, they are replaced until the surpluss is under 20. (Mugsy, am I understanding that ; correctly?) Anyway, the most important thing, is that you DO NOT LOWER THIS NUMBER. It can and ; will crash your game. You can however raise it, but I would raise the MAX_MILITIA_PER_SECTOR along ; with it, otherwise you may find the need for your mercs to constantly babysit militia more than they do now. ;****************************************************************************************************************************** MAX_STRATEGIC_TEAM_SIZE = 20 ; Amount of troops avaliable to the queen at game start NOVICE_QUEENS_POOL_OF_TROOPS = 150 EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200 EXPERT_QUEENS_POOL_OF_TROOPS = 400 INSANE_QUEENS_POOL_OF_TROOPS = 8000 ; Initial group sizes for pre-placed garrisons when starting a new game EASY_INITIAL_GARRISON_PERCENTAGES = 70 EXPERIENCED_INITIAL_GARRISON_PERCENTAGES = 100 EXPERT_INITIAL_GARRISON_PERCENTAGES = 150 INSANE_INITIAL_GARRISON_PERCENTAGES = 200 ; Percent of troops converted to extra elites in enemy groups EXPERIENCED_ELITE_BONUS = 0 EXPERT_ELITE_BONUS = 25 INSANE_ELITE_BONUS = 50 ; Minimum enemy group size NOVICE_MIN_ENEMY_GROUP_SIZE = 3 EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4 EXPERT_MIN_ENEMY_GROUP_SIZE = 6 INSANE_MIN_ENEMY_GROUP_SIZE = 12 ;****************************************************************************************************************************** ; Determines whether or not the xxx_QUEENS_POOL_OF_TROOPS value above is ignored and set to unlimited ;****************************************************************************************************************************** NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE EXPERIENCED_UNLIMITED_POOL_OF_TROOPS = FALSE EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE ;****************************************************************************************************************************** ; Determines whether the queen takes an aggressive stance or a defensive stance (default) when it comes to retaking sectors ; and overall strategy. To ensure she doesn't run out of troops, make sure you either increase the reinforcement pool ; or enable unlimited reinforcements ;****************************************************************************************************************************** NOVICE_QUEEN_AGGRESSIVE = FALSE EXPERIENCED_QUEEN_AGGRESSIVE = FALSE EXPERT_QUEEN_AGGRESSIVE = FALSE INSANE_QUEEN_AGGRESSIVE = TRUE ;****************************************************************************************************************************** ; Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player, ; this is the chance the enemy will detect the player in adjacent sectors. This chance is associated ; with each side checked. Stationary groups do this check periodically. ;****************************************************************************************************************************** EASY_ENEMY_STARTING_ALERT_LEVEL = 5 NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20 HARD_ENEMY_STARTING_ALERT_LEVEL = 60 INSANE_ENEMY_STARTING_ALERT_LEVEL = 80 ;****************************************************************************************************************************** ; When an enemy spots and chases a player group, the alertness value decrements by this value. The ; higher the value, the less of a chance the enemy will spot and attack subsequent groups. This ; minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60). ;****************************************************************************************************************************** EASY_ENEMY_STARTING_ALERT_DECAY = 75 NORMAL_ENEMY_STARTING_ALERT_DECAY = 50 HARD_ENEMY_STARTING_ALERT_DECAY = 25 INSANE_ENEMY_STARTING_ALERT_DECAY = 10 ;****************************************************************************************************************************** ; The base time that the queen can think about reinforcements for refilling lost patrol groups, ; town garrisons, etc. She only is allowed one action per 'turn'. ;****************************************************************************************************************************** EASY_TIME_EVALUATE_IN_MINUTES = 480 NORMAL_TIME_EVALUATE_IN_MINUTES = 360 HARD_TIME_EVALUATE_IN_MINUTES = 180 INSANE_TIME_EVALUATE_IN_MINUTES = 90 ;****************************************************************************************************************************** ; The variance added on. ;****************************************************************************************************************************** EASY_TIME_EVALUATE_VARIANCE = 240 NORMAL_TIME_EVALUATE_VARIANCE = 180 HARD_TIME_EVALUATE_VARIANCE = 120 INSANE_TIME_EVALUATE_VARIANCE = 60 ;****************************************************************************************************************************** ; When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a ; limited amount of time. This essentially dumbs down the AI, making it less aggressive. ;****************************************************************************************************************************** EASY_GRACE_PERIOD_IN_HOURS = 144 NORMAL_GRACE_PERIOD_IN_HOURS = 96 HARD_GRACE_PERIOD_IN_HOURS = 48 INSANE_GRACE_PERIOD_IN_HOURS = 6 ;****************************************************************************************************************************** ; Defines how many days must pass before the queen is willing to refill a defeated patrol group. ;****************************************************************************************************************************** EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16 NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12 HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8 INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2 ;****************************************************************************************************************************** ; Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's ; forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable ; is what is used to determine the free checks. ;****************************************************************************************************************************** EASY_NUM_AWARE_BATTLES = 1 NORMAL_NUM_AWARE_BATTLES = 2 HARD_NUM_AWARE_BATTLES = 3 INSANE_NUM_AWARE_BATTLES = 4 ;****************************************************************************************************************************** ; Bonus APs for Enemy Soldiers: ; Number of extra APs for enemy troops at the various difficulty levels ;****************************************************************************************************************************** NOVICE_AP_BONUS = 0 EXPERIENCED_AP_BONUS = 0 EXPERT_AP_BONUS = 0 INSANE_AP_BONUS = 5 ;****************************************************************************************************************************** ; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector. ; Keep in mind that there is not enough room on the strategic map to display more than 20 ; Militia per sector correctly (could possibly change) but they will still be there to defend, ; and you can still train them, and it will still cost you. ; MAX_TRAINING_SQUAD_SIZE is the number of Militia you train at one time for the price of: ; MILITIA_TRAINING_COST which is the cost of training militia. ; MIN_LOYALTY_TO_TRAIN is the lowest loyalty a town can have and still allow you to train Militia. ;****************************************************************************************************************************** MAX_MILITIA_PER_SECTOR = 20 MAX_TRAINING_SQUAD_SIZE = 10 MIN_LOYALTY_TO_TRAIN = 20 MILITIA_TRAINING_COST = 750 ; Price Modifier for training Mobile Militia MILITIA_COST_MODIFIER = 3 ; Price Modifier for Promoting to Regular REGULAR_COST_MODIFIER = 1 ; Price Modifier for Promoting to Veteran VETERAN_COST_MODIFIER = 2 ;****************************************************************************************************************************** ; Settings for mobile militia ; ; If you set MUST_TRAIN_MOBILE_MILITIA = TRUE ; Then you have to set ALLOW_MILITIA_MOBILE_GROUPS = TRUE ; as well. Otherwise you pay and get nothing. Also ; of note, you have to pay 2*MILITIA_TRAINING_COST ; for Mobile Militia Groups. ;****************************************************************************************************************************** ;Delay ability to train veteran militia till this day TRAIN_VETERAN_MILITIA_DELAY = 1 ;Delay ability to train mobile militia till this day ALLOW_MILITIA_MOBILE_DELAY = 1 ;Allows the training of Veteran Militia TRAIN_VETERAN_MILITIA = FALSE ; Allows militia to move on strategic map ALLOW_MILITIA_MOBILE_GROUPS = TRUE ;Forces paying and training mobile militia. MUST_TRAIN_MOBILE_MILITIA = TRUE ; Allows militia reinforcements from near sectors ALLOW_REINFORCEMENTS = TRUE ; Allows militia reinforcements only in cities ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE ; Amount of troops that will be added to queens army when the troops pool is empty QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60 ; Will create a squad each n hours (12 for example). Should divide 24 without remainder CREATE_EACH_N_HOURS = 24 ; Divisor for mobile group size DIV_OF_ORIGINAL_MILITIA = 4 ; Minimum possible militia squad size MINIMUM_MILITIA_SQUAD_SIZE = 5 ; Maximum possible militia squad size MAXIMUM_MILITIA_SQUAD_SIZE = 20 ;****************************************************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; In this section you can change settings which uses the IMP generation ; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************************************************** [JA2 Laptop Settings] ; The maximum number of I.M.P. (B.S.E.) characters, the player can have (Range: 0 - 6). MAX_IMP_CHARACTERS = 6 ;****************************************************************************************************************************** ; The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest ; you can lower an attribute, and the lowest you can lower a skill before it hits zero. ; Max_ATTRIBUTE_POINT is of course, the opposite, the highest amount you can raise a stat to. ; IMPATTRIBUTEPOINTS is the amount of extra points you start out with when all of your stats ; and skills are set to 55. MAX_ZERO_BONUS is the amount of stat points ; that you receive when you take a skill from 35 to Zero. Currently in the game, you lose ; 20 stat points when you do this, the skill goes from 35 to Zero and you gain 15 points in ; return. You can now change that here. START_ATTRIBUTE is the value all of your stats and skills ; start out as. Currently in game it is set to 55. ;****************************************************************************************************************************** MIN_ATTRIBUTE_POINT = 35 MAX_ATTRIBUTE_POINT = 85 IMPATTRIBUTEPOINTS = 50 MAX_ZERO_BONUS = 15 START_ATTRIBUTE = 55 ;****************************************************************************************************************************** ; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus ; opens the website up on day one. ; ; ALL_MERCS_AT_MERC set to TRUE will allow you to hire any of the MERC mercs as soon as the site opens. ; This will include any future MERC Mercs that are added. ;****************************************************************************************************************************** MERC_AVAILABLE_DAY_ONE = FALSE ALL_MERCS_AT_MERC = FALSE ;****************************************************************************************************************************** ; The Following settings define if and how many mercenaries die while on assignment ; if they have not been hired. ;****************************************************************************************************************************** MERCS_DIE_ON_ASSIGNMENT = TRUE EASY_MERC_DEATHS = 1 EXPERIENCED_MERC_DEATHS = 2 EXPERT_MERC_DEATHS = 3 INSANE_MERC_DEATHS = 4 ;****************************************************************************************************************************** ; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of ; your IMP Mercs. ; ; CUSTOM_PERSONALITY and CUSTOM_ATTITUDE allow you to specify what personality you want for your IMP ; Merc. ; Here are the valid settings for personalities and Attitudes: ; ; PERSONALITIES: ; ; Normal = 0 ; Heat Intolerant = 1 ; Nervous = 2 ; Claustrophobic = 3 ; NonSwimmer = 4 ; Fear of Insects = 5 ; Forgetful = 6 ; Psycho = 7 ; ; ATTITUDES: ; ; NORMAL = 0 ; FRIENDLY = 1 ; LONER = 2 ; OPTIMIST = 3 ; PESSIMIST = 4 ; AGGRESSIVE = 5 ; ARROGANT = 6 ; BIG_SHOT = 7 ; ASSHOLE = 8 ; COWARD = 9 ;****************************************************************************************************************************** CUSTOM_PERSONALITY = 0 CUSTOM_ATTITUDE = 0 ;****************************************************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; In this section you can change video settings ; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************************************************** [JA2 Video Settings] ; If disabled the game will run faster VERTICAL_SYNC = FALSE ;****************************************************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; In this section you can change rain settings ; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************************************************** [JA2 Rain Settings] ;****************************************************************************************************************************** ; In this section you can enable the rain. ; Enabled rain also includes new features to the game (e.g: visibility radius decrease when ; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night ; with lightning) ; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE) ;****************************************************************************************************************************** ALLOW_RAIN = TRUE RAIN_CHANCE_PER_DAY = 100 RAIN_MIN_LENGTH_IN_MINUTES = 60 RAIN_MAX_LENGTH_IN_MINUTES = 300 MAX_RAIN_DROPS = 80 WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0 BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25 ;****************************************************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; In this section you can change thunder settings that appear in combination with rain ; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************************************************** [JA2 Thunder Settings] ALLOW_LIGHTNING = TRUE MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2 MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15 MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1 MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5 PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5 CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35 ;****************************************************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; In this section you can change the animation speed ; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************************************************** [JA2 Turnbased Animation Speed Settings] ;****************************************************************************************************************************** ; Controls animation speed for faster movements in battle ; 1 = normal ; 0 = max speed ; Range: 0-1 ;****************************************************************************************************************************** PLAYER_TURN_SPEED_UP_FACTOR = 1 ENEMY_TURN_SPEED_UP_FACTOR = 1 CREATURE_TURN_SPEED_UP_FACTOR= 1 MILITIA_TURN_SPEED_UP_FACTOR = 1 CIVILIAN_TURN_SPEED_UP_FACTOR = 1 ;****************************************************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; In this section you can change tactical settings ; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************************************************** [JA2 Tactical Settings] ; Base sight range for every person in game (default 13 tiles) (will be multiplied by 2) ; Range: 0-255 BASE_SIGHT_RANGE = 13 ; Controls how rain affects visual distance ; Range: 0-100% ; 0% - no decrease ; 100% - max VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 30 ; Enable/disable militia command on tactical map ; Range: TRUE/FALSE ALLOW_TACTICAL_MILITIA_COMMAND = TRUE ; Enable/disable limited vision ; Range: TRUE/FALSE ALLOW_LIMITED_VISION = TRUE ; Armor coverage ENABLE_ARMOR_COVERAGE = TRUE ; Show information about selected person ALLOW_SOLDIER_TOOL_TIPS = TRUE ; How much infomation will the soldier tooltips display ; 1 = Limited - are they wearing any armor (but not where), general type of weapon ; (but no mention of attachments), do they have a gas mask or NVG. ; 2 = Basic - do they have a helmet, or a vest, or pants, general type of weapon ; and visible weapon attachments, do they have a gas mask or NVG. ; 3 = Full - includes exact types of armor, model of weapon and all attachments, and type of NVG. ; 4 = Debug - as Full, but also includes APs, Health, and other info for modders. SOLDIER_TOOLTIP_DETAIL_LEVEL = 1 ; Enable/disable individual lines of information within the tooltip ; Set HELMET and VEST and LEGGINGS to FALSE (all 3) to prevent the display of the armor line ; Set HEAD_SLOT_1 and HEAD_SLOT_2 both to FALSE to prevent the display of the NVG and gas mask lines DYNAMIC_SOLDIER_TOOLTIPS = TRUE SOLDIER_TOOLTIP_DISPLAY_LOCATION = TRUE SOLDIER_TOOLTIP_DISPLAY_BRIGHTNESS = TRUE SOLDIER_TOOLTIP_DISPLAY_RANGE_TO_TARGET = TRUE SOLDIER_TOOLTIP_DISPLAY_ID = TRUE SOLDIER_TOOLTIP_DISPLAY_ORDERS = TRUE SOLDIER_TOOLTIP_DISPLAY_ATTITUDE = TRUE SOLDIER_TOOLTIP_DISPLAY_ACTIONPOINTS = TRUE SOLDIER_TOOLTIP_DISPLAY_HEALTH = TRUE SOLDIER_TOOLTIP_DISPLAY_HELMET = TRUE SOLDIER_TOOLTIP_DISPLAY_VEST = TRUE SOLDIER_TOOLTIP_DISPLAY_LEGGINGS = TRUE SOLDIER_TOOLTIP_DISPLAY_HEAD_SLOT_1 = TRUE SOLDIER_TOOLTIP_DISPLAY_HEAD_SLOT_2 = TRUE SOLDIER_TOOLTIP_DISPLAY_WEAPON = TRUE SOLDIER_TOOLTIP_DISPLAY_OFF_HAND = TRUE SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_1 = TRUE SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_2 = TRUE SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_3 = TRUE SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_4 = TRUE ;****************************************************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; In this section you can change some tactical AI settings (NOT IMPLEMENTED) ; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************************************************** ;[JA2 Tactical AI Settings] ;MAX_TOSS_SEARCH_DIST=3 ;****************************************************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; In this section you can change sounds settings ; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************************************************** [JA2 Sound Settings] ;****************************************************************************************************************************** ; Change to increase volume for weapon sounds ; Range: 0-100% ; 0 = no change ; 100 = max volume ;****************************************************************************************************************************** WEAPON_SOUND_EFFECTS_VOLUME = 0 ;****************************************************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; System Settings ; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************************************************** [JA2 System Settings] ; Time in seconds for DeadLock delay, default 15 ; Do not set this too low! DEAD_LOCK_DELAY = 10 ; Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE