von taxacaria » 17. Nov 2005 10:41
Ich hab hier mal einige Aussagen von Bethesda zu Fallout3
Fallout 2 was rated 15+ (not for immature audience) - will this trend continue with Fallout 3?
Pete Hines: It's going to be a mature game, that's always been the plan.
So is it safe to say that we can count on the more mature elements remaining intact?
Pete Hines: I would hope so. We don't plan to strip out important elements that made Fallout what it is. We want to remain true to the experience that made Fallout, well, Fallout.
Will Bethesda's Fallout 3 retain any elements of the "Van Buren" game that was in development at Black Isle Studios? Reports are that it was nearly complete.
Todd Howard: No, we're going to start fresh.
Can we expect something similar to the work done on Morrowind, in terms of that style of game experience?
Pete Hines: Again, it's early to say, but it wouldn't be a leap of faith to say that we plan to use technologies in development otherwise. You could make some fairly safe leaps of faith that it would be similar in style. We're not going to go away from what it is that we do best. We're not going to suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well.
Fallout had many unique elements for an RPG, including its extensive (and iconic) perk system and darkly comic tone. Will those be present in the sequel?
Todd Howard: Oh, yes. Most definitely. "Bloody Mess" is the best perk ever, where your enemies die in ultraviolent ways.
Fallout 3 as a sequel to the PC titles, as opposed to Interplay's action-RPG titles.
Pete Hines: Right. We're not doing a follow-up to Brotherhood of Steel.
But gamers can assume this will be a continuation of the Fallout storyline.
Pete Hines: Yes.
The Fallout series has always had a myriad of different and entertaining easter eggs and characters. Does Bethesda hope to carry on this trend or will the game be a little more serious?
PETE HINES: It's too early to get into specifics, but in general we hope to create a game that is true to what the original Fallout was about and what made it so much fun.
What's impressed you most about the Fallout series and, going forward, will this or these things still remain a core part of the third in the series?
Pete Hines: There are a number of things that stand out. Fallout had a great setting: the environments, tone, story, characters, and so on. The role-playing aspect and the SPECIAL system were terrific. From a technical standpoint, it had great animation, voice work, lip-synching, etc. So there were a lot of elements that went into making it the memorable title it was. Our plan is to bring as much of that into Fallout 3 as possible.
And how do you foresee such features combining with Bethesda's strengths as a developer?
Pete Hines: Well, we do RPGs. That's our genre, that's what we play, that's what we know. So there's no question that what we're interested in making is a role-playing game. In addition, our Elder Scrolls games are open-ended, offer the player lots of options to play the game as they choose... Things like that. I think those qualities are consistent with those in Fallout
So, Bethesda bought the rights to develop Fallout 3. A lot of fans are worried that Bethesda wont stay true to the key elements of Fallout i.e. the isometric perspective and the S.P.E.C.I.A.L.-system. Theres even a fan that started a petition. Does Bethesda feel its important to stay true to Fallout or are they just looking to deliver great game?
Pete Hines: I don't think we could make a great game without staying true to Fallout. We're in the early stages of defining what exactly the game is going to look like and play like, which is why we really can't answer specific questions on what we will or won't do. At this stage, we're really just getting started.
Your release said that Fallout 3 will be developed alongside the next Morrowind. Will they be based on the same engine?
Todd Howard: We've been developing some new technology for a long time now that could be used in many games, so we plan on using that. It is not the Morrowind engine.
You've hinted that we might be seeing all-new technology powering Fallout 3. Can we assume that if this is true, it's an engine we've never seen from Bethesda before?
Pete Hines: Correct.
Are there plans to make Fallout 3 as mod-friendly as Morrowind?
Pete Hines: Too early to say. Personally, I hope so. That would definitely be cool.
Finally, is there anything you'd like to say to the legions of Fallout fans who aren't so sure about Bethesda taking the reins of the Fallout franchise?
Pete Hines: We're very serious about bringing Fallout back to the forefront of RPGs in a major way.
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